My 2010 Demo Reel

Discussion about everything. New games, 3d math, development tips...
Post Reply
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

My 2010 Demo Reel

Post by Virion »

http://vimeo.com/15805408

There is one part that shows the mini game that I made with Irrlicht. XD
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

Awesome video. Those drawings are amazing. You are a really talented artist. :D
multum in parvo
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

+1
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

thank guys. i realize i don't have many modeling works in the show reel. i'll make another one soon for modeling only. :D
fmx

Post by fmx »

I wasn't expecting all the live-action footage in there :lol:
You should probably cut down on that a little and showcase more of your art.

Great stuff, keep it up :wink:
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

Hey, nice artwork!
Finally making games again!
http://www.konekogames.com
grumpymonkey
Posts: 222
Joined: Mon Jan 19, 2009 10:03 pm
Location: Miami, Florida
Contact:

Post by grumpymonkey »

woah nice stuff there. I wasn't expecting a lambo and it caught my attention cuz its ma favorite car :D

Also, was that sack in the beginning rendered with irrlicht??? if so how did you do it??? O_O

annddd was that a game of your at 1:00? If it is then nice work it looks good
Image
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

grumpymonkey wrote: Also, was that sack in the beginning rendered with irrlicht??? if so how did you do it??? O_O

annddd was that a game of your at 1:00? If it is then nice work it looks good
nope the sack is rendered in Maya lol. it think its possible to do that in irrlicht with shader. but i have not dig into shader yet
yeah its my game at 1:00 and it's rendered in irrlicht 8)
Post Reply