IrrRPG Builder - Alpha 1 Released!

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andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
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IrrRPG Builder - Alpha 1 Released!

Post by andres »

The first usable version of IrrRPG Builder is done.

You can download it at http://irrrpgbuilder.sourceforge.net/fi ... ha1.tar.gz. Both windows and linux (32bit) binaries are in the bin folder of this package.

There are few tutorials explaining the basics of the tool. You can also check the documentation at http://irrrpgbuilder.sourceforge.net/doc.html.

This is a developer version, so there are many bugs to be fixed and upgrades in todo list, but the tool is fully functional, you can develop and play your games.

PS: only the binary files link is working for now. I'll upload the source as soon as possible.

Try it and comment. :)
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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aanderse
Posts: 155
Joined: Sun Aug 10, 2008 2:02 pm
Location: Canada

Post by aanderse »

fantastic

this is a really great project and i enjoyed playing around with it a little bit last night

if you were looking for some constructive criticism i would offer the following suggestions:

- allow better control over the camera (using the mouse as an option, not just the keyboard)
- switch to a qt for the gui instead of irrlicht (for just a little pain you gain so much)
- allow the character to walk over terrain which is slightly elevated

i'm really looking forward to seeing where this project goes :-)

good luck!
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

Hi!
I tested a little and found unrestricted access to Lua functions. You might want to check out http://lua-users.org/wiki/SandBoxes for more info.
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Post by andres »

Thanks for your considerations. My next steps now are:

- update lua module according to the recomendations.
- add rain effect
- think in way to standardize lua functions into tables like:

Code: Select all

obj = irb.getObjetctByName("name")
obj.setPosition(x,y,z)
irb.setAmbientLight(r,g,b)
or something like that (i think this way is more easy to read and understand).

and i'try:

- integrate with bullet physics (i've already worked with it) because irrlicht collisions aren't so good.
- Maybe extend the irrlicht scene manager to an octree based method (without this is very hard to create large worlds)
- learn, understand and try to integrate QT gui.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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