I have a simple question. Can I use Irrlicht with Qt, maybe even using KDevelop to create a whole Qt app and then Irrlicht engine as the backdrop of the application's view?
This means that Irrlicht should not call up a window (Qt will handle this)...
Any suggestions...?
Irrlicht with Qt or KDevelop
Qt and Irrlicht
Judging by the sound of it, you want Irrlicht to render to a Qt widget inside a Qt controlled window right? I think you'll have to mod the engine for that, try having a look at the Qt OpenGL Widget as a base for writing an Irrlicht-enabled widget