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Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

No, this is what happens when programmers make a plane.
multum in parvo
stefbuet
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Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

ent1ty
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Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Uh, what is wrong with #irrlicht, it seems like all the guys who are there are dead? They just sit there, logged in, and never write anything.

Code: Select all

20:24		entity is wondering which of the buggers to blame
20:32	entity	http://en.wikipedia.org/wiki/The_Masque_of_the_Red_Death
	entity	that is exactly what happened here 
20:34	entity	"And Darkness and Decay and the Red Death held illimitable dominion over all."
20:37		-> zapu has joined irrlicht
20:56		<- puh_work has left irrlicht
20:57		<- arborist has disconnected (Ping timeout: 245 seconds)
20:59		<- mgottschlag has disconnected (Ping timeout: 245 seconds)
21:09		-> arborist has joined irrlicht
21:37		-> Yustme has joined irrlicht
21:38	entity	does someone know, how can one get all supported antialiasing modes?
21:40	entity	or, better, the greatest value, that can be used as antialiasing value?
21:44	entity	Now, the #irrlicht is gone, I'm just One!
	entity	Right, i'm off to http://alice.pandorabots.com/ , i will get more help there.
And this is not only today, it was happening in the past month or so :shock:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Ok, i made a question: Who was the first men in the universe? :D

And, of course, the answer is not Gagarin :wink:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Code: Select all

/* === Quality of code is measured in WTFs/minute. === */
$gallery_id_ = $gallery_id;
unset($gallery_id);
global $gallery_id;
$gallery_id = $gallery_id_;
/* === By Informatic. It certainly works. === */

PS: this is PHP, unset() removing variable, ' global ' keyword is taking global variable instead of creating new local one
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

True history:
I once had to remove everything from a PC at work which had linux on it. I never actually tried the rm -rf / thing. So I decided it'd give it a go, just for the fun of it. Next time I'll check to see if there are any smb shares mounted.
greenya
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Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
Contact:

Post by greenya »

ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Epic! :lol:
kazymjir
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Location: Munich, Bayern

Post by kazymjir »

A computer scientist is someone who, when told to 'Go to Hell', sees the 'go to', rather than the destination, as harmful.
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Code: Select all

alias icanhaz='sudo apt-get install'

edit:
# LOL!!1

alias wtf='dmesg'
alias onoz='cat /var/log/errors.log'
alias rtfm='man'

alias visible='echo'
alias invisible='cat'
alias moar='more'

alias icanhas='mkdir'
alias donotwant='rm'
alias dowant='cp'
alias gtfo='mv'

alias hai='cd'
alias plz='pwd'

alias inur='locate'

alias nomz='ps -aux'
alias nomnom='killall'

alias cya='reboot'
alias kthxbai='halt'
Bate
Posts: 364
Joined: Sun Nov 01, 2009 11:39 pm
Location: Germany

Post by Bate »

What's wrong in this screenshot? (Lord of the Rings Online) :D

Image
Never take advice from someone who likes to give advice, so take my advice and don't take it.
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Bate wrote:What's wrong in this screenshot? (Lord of the Rings Online) :D
Guess it`s using the best light management system ever... :D
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
devsh
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Contact:

Post by devsh »

I guess it's very up to date on modern shadowing techniques :)
Bate
Posts: 364
Joined: Sun Nov 01, 2009 11:39 pm
Location: Germany

Post by Bate »

I just can't help finding those issues. :lol:
Here's another one; the shadow is projected onto 3 surfaces.

Codemasters should really work on that.

Image
Never take advice from someone who likes to give advice, so take my advice and don't take it.
Jake-GR
Posts: 41
Joined: Wed Jan 07, 2009 12:32 am
Location: Colorado
Contact:

Post by Jake-GR »

@Bate: thats stencil shadows, everything inside the outline gets shaded (there is nothing that stops it)
actually in Mass Effect 2, they do a good job of positioning NPCs, but there are times when you can see the shadow of someone on the other side of the wall
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