.x exporter for maya2008

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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thatguy
Posts: 2
Joined: Thu Sep 30, 2010 4:49 am
Location: United States

.x exporter for maya2008

Post by thatguy »

I'm trying to find a way to export models I've made in Maya to a .x format. It is Important that skeletal animation be preserved. I've used cvxporter, but it doesn't seem to export the animation, and doesn't always work reliably.

I'd rather not spend hundreds of dollars, so I'd prefer something inexpensive or free-ware.

I expect that this is a problem lots of people encounter, and I'd love to know how you guys solved the problem. Thanks in advance for your response.
thatguy
Posts: 2
Joined: Thu Sep 30, 2010 4:49 am
Location: United States

Post by thatguy »

no responses yet...

I'm pretty new to this whole 3d modeling thing, but I'm trying to help out a friend who wants to make a game using irrlicht by giving him some models.

What do I have to do so that the models I make can be used with irrlicht, and have their corresponding animations?

It seemed that .X is the solution, but I need to know a good way to change my models from Maya into a .X format.
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

thatguy wrote:no responses yet...
Probably because there are not that many people using Maya and the forum members are mostly programmers. Most of the guys are using some free modelling tools. But .X is not your only option. I`m using Max 9 and the Blitz3d format exported by B3d Pipeline. Try searching for some plugins for Maya. If your models are not animated you can use another format as well. BTW here`s a list of the model formats Irrlicht supports (in case you don`t know them already) http://irrlicht.sourceforge.net/feature ... tedformats .
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
pepeshka
Posts: 29
Joined: Wed Jul 02, 2008 8:42 pm

Post by pepeshka »

I use maya as well and I recently discovered a workflow that works for me...you can export the Maya object to an .obj format with the built-in obj exporter, then animate it with FragMotion ($50) which can export to .x. Seems to work pretty well.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: .x exporter for maya2008

Post by Virion »

thatguy wrote:I'm trying to find a way to export models I've made in Maya to a .x format. It is Important that skeletal animation be preserved. I've used cvxporter, but it doesn't seem to export the animation, and doesn't always work reliably.

I'd rather not spend hundreds of dollars, so I'd prefer something inexpensive or free-ware.

I expect that this is a problem lots of people encounter, and I'd love to know how you guys solved the problem. Thanks in advance for your response.
mine worked. whats your version?

did you set the start frame at 0? it should be set at 1 instead.
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