Radikalizm wrote:Wow, awesome
you should create a new thread in the project announcements for this
Thanks Radikalizm!
It's only a basic implementation... but that's not really the point, the fact that it works was the biggest thing!
pippy3 wrote:90% chance it's a fad - it will die out in a few years. Programming & making it work well is too hard. Some of the early games using it are laughable, this combined with the delay and potential hardware issues will keep it from everyday use.
Other implementations - it has a lot of potential. Medical science, 3d modeling and UI research are limitless. Microsoft has to switch its marketing strategy first of course. MS has already realized this and released an SDK to compete with the open source one already (I predicted this on reddit).
Kinect has similar specs to the eyeToy, apart from it can see depth. Of course the hardware has changed since, so really the commercial success of the device relies on the programmers making quality software products.
pippy3, I agree with almost everything you've said.
Almost
![Wink ;-)](./images/smilies/icon_wink.gif)
The Kinect delays are software/programmers problems, not the hardware! I've got hand detection working 1:1 (so 30fps, from Kinect). The skeletal tracking on my old-old-old-Opteron (7 years old, 2GHz, single core, single threaded) runs around 15fps, so the only delay is my hardware - not Kinects detection.
If I run the same demo on an AMD Phenom X6 box we have here, with a workstation graphics card, then it's 1:1 again - each movement is seen, processed and updated on screen at the maximum frame rate.
Of course, I bet once we start doing some fancy gestures and all that, that our nice speeds will just plain plummet!
As for the PSEye - it's just a camera... albeit with awesome frame-rates (60Hz @ 640x480, 120Hz @ 320x240). The underlying software from Sony does kick-ass, but if you use OpenCV (like I do) then you get almost entirely the same set of features and open source, to boot
My whole project is relying on the fad factor, though... so I can't lie about that
Anyway - a whole new thread to start any second...