I was looking around a web and found a pretty neat 'game' engine called: Blendelf
Info from the web:
BlendELF is an open source 3d game engine written by me, Samuel Anjam, an IT student at the University of Jyväskylä. I am coding the engine as my portfolio project, as a proof of my skills in 3d graphics and game logics/systems coding. I release this engine under the assumption that it could be useful for other people in making prototypes, games and virtual realities.
Features:
- Fast development through LUA
- C++ and .NET APIs available
- OpenGL renderer enabling crossplatform development and compatibility
- Support for Collada, 3ds, ms3d and various other common model formats through Assimp.
- Scene editor
- Dynamic visibility culling with hardware occlusion queries
- Completely shader based rendering architecture (Shader Model 3.0)
- Blender exporter
- Special effects like normal/parallax/specular mapping and particles
- Post processing effects like Bloom and Depth of Field
- Skeletal animation
- Physics powered by Bullet Physics
- Built in GUI objects like labels, buttons, pictures and text fields
- Built in 3d and stereo audio support, support for OGG and WAV formats
You don't have to pay, it's a donation to the creator.
Besides it's nice to donate if you like something and have a spare $ in your credit card wandering around
PD: Whatever happens, I'll stay with Irrlicht.
I would totally switch to other engine if it would suite my needs better than irrlicht currently does, but I don't really know that kind of engine tough