Unknown data object in x file: Header
Unknown data object in x file: Material
Index count per face not equal to face material index count in x file.
Mesh without material found in x file.
Loaded mesh: German.x
Needed 32ms to create OctTreeTriangleSelector.(14 nodes, 697 polys)
When the app started nothing showed up.
Then I opened the model in DX Mesh Viewer. Everything looked fine so I saved from the DX Mesh Viewer. Now the file loads but the animation and placement of parts of the model are all messed up.
Below is a picture of what I get when I load the mesh. The starting X file. The one from the DX Mesh viewer and the texture.
U see, is not th optimal situation. That is: one mesh, one texture for the character. It's much better also for performance in an engine, and usually, the parts produce ugly bbending, as there's no a carefully weighted joint, but just too hierarchical parts, which is good for robots and nothing else..sometimes is done so as the artist anyway does not know how to set weights, or don't have a package that support it (milkshape doesn't) or just the target engine does not support weights.
advice: grab or creat a single mesh character, with one only texture too. Thi sone has only one texture, all the body parts are sharing it...
other problems were happening for the typical non standard x format export.
I didnt make these models as I stated. I am not an artist. I want to know how I can get irrlicht to load the files. If the DX Mesh viewer can load the file then I think irrlicht should be able to as well.
meshview can, but for example, Ultimate unwrap can't. maybe it's something with left/right handed system, or that is formed of several objects....
I don't like a model that's made in chunks, and even less in a format that actually supports weights...Probably that one was targeted also to seel to dark basic classic users, only supporting dx7 hierarchical rigid rigs.