Help Opensteer e Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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zephyr
Posts: 9
Joined: Mon Nov 15, 2010 4:01 pm

Help Opensteer e Irrlicht

Post by zephyr »

Hello everyone,
I tried your tutorial on youtube to install codebox and Irrlicht.
I wanted to ask what is the best way to implement Opensteer with Irrlicht. There is a guide, an example to follow?
Thanks for the help.
Forgive my bad English.
Mani2010
Posts: 107
Joined: Sat Jan 16, 2010 4:35 pm
Location: London,UK
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Post by Mani2010 »

you should try irrSteer, i have looked over it recently, looks good.

you can get it here or do a search on the forums
http://abusoft.g0dsoft.com

its made by micheal winner :)
zephyr
Posts: 9
Joined: Mon Nov 15, 2010 4:01 pm

Post by zephyr »

Thanks for the help. Now I am trying Irrlicht tutorials.
Quake3Map Costume SceneNode etc...
One question. Can I create cobemap or create animations and use them with Daz and 3DMax for Irrlicht?
Mani2010
Posts: 107
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Location: London,UK
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Post by Mani2010 »

sorry, no idea on that, someone else will have to help
zephyr
Posts: 9
Joined: Mon Nov 15, 2010 4:01 pm

Post by zephyr »

someone can tell me if there are other formats as well .PK3?
hybrid
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Post by hybrid »

I have absolutely no idea what you want to do...
zephyr
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Joined: Mon Nov 15, 2010 4:01 pm

Post by zephyr »

create a real time crowd simulation. Using Irrlicht and opensteer.
freetimecoder
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Post by freetimecoder »

Irrlicht can load these formats:
http://irrlicht.sourceforge.net/feature ... tedformats

If Daz and 3dsmax can export them, you can use them.

greetings
hybrid
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Post by hybrid »

zephyr wrote:create a real time crowd simulation. Using Irrlicht and opensteer.
Yeah, ok, but what I meant is what you want to know. I didn't get which direction you want to go (into 3dmax or out of it) and what your problems with this are.
zephyr
Posts: 9
Joined: Mon Nov 15, 2010 4:01 pm

Post by zephyr »

I don't want do use 3d max if possible.
But I want understand how work Irrlicht animations.
Virion
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Post by Virion »

zephyr wrote:I don't want do use 3d max if possible.
But I want understand how work Irrlicht animations.
you have to export your animation from either one of the 3d programs in order to display in irrlicht.
zephyr
Posts: 9
Joined: Mon Nov 15, 2010 4:01 pm

Post by zephyr »

Thanks again.
I tried several tutorial these days, before you try to use Irrlicht and opensteer. I found Irrlitch extraordinary.
This morning I tried to supplement it by following the tutorial OpenSteer Abusoft

http://abusoft.g0dsoft.com/Irrlicht/Ope ... stut1.html

I had a bug in DirectX9. I saw the video tutorial site

http://abusoft.g0dsoft.com/

I created a program "hello world".
But IrrOpenSteer continues to give me problems.

The first error

"Error: extra qualification in CVehicleSceneNode"

I tried to solved changing the line

void CVehicleSceneNode:: annotate ();

in

virtual void annotate ();


Now I have three warning:

"Warning: deprecated conversion from string constant to 'char *'"

If I run the program shows:
Irrlicht Engine version 1.7.1
Microsoft Windows Vista Personal Service Pack 1 <Build 6001>
DICECT3D9 Driver was not compiled into this dll. Try another one.

Process returned 0 <0x0> execution time : 1.005s
Press any key to continue.

What's wrong? I have installed the DX9...
zephyr
Posts: 9
Joined: Mon Nov 15, 2010 4:01 pm

Post by zephyr »

I fixed something, but it still works. The DX9 work.
I installed everything from scratch.

Now I start the program with Irrlicht and OpenSteer. But I see gray.

Prompt writes to me

Irrlicht Engine version 1.7.1
IrrExtension 13 4.2 <1 patches, 22 extensions, 13 new objects>. Microsoft Windows Vista Service Pack 1 <Build 6001>
Using renderer: Direct3D 9.0
NVIDEA GeForce 8400 GS nvd3dum.dll 7.15.11 7713
Resiziong window <800 600>
Resetting D3D9 device

help please
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