I've been looking for a good graphics/physics engine for quite some time. I've come across many engines, and spent a lot of time trying to get them to work. After maybe 2 months of looking into every graphics and physics engine I could get my hands on, I've come to decide that the best engine is by far... guess which one?
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I've been playing around with irrlicht (and the irrBP wrapper for that matter) for quite some time now, and I gotta say it's great, or at least it's great until you decide to import your meshes...
I've been trying to get my (static) meshes from 3ds max 2011 into irrlicht for maybe two weeks now. I've tried every format I could think of, including .x,.3ds,.mesh (ogre), collada, etc,etc,... and every SINGLE ONE of them messes the model up in some way or another...
The specific model I'm trying to import (load, display, whatever
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So, here's the million dollar question: using which format/exporter can I (successfully!
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Panda DirectX Exporter
Native 3DSMax 3DS exporter (the model loads fine in max, but gets messed up in irrlicht and blender)
Blender's OGRE mesh exporter plugin
Native 3DSMax OBJ exporter
Native 3DSMax COLLADA 1.4 exporter
Native 3DSMax STL exporter
...
So, it would be great if anyone could show me a way to get my models into irrlicht... It'd be the end of my search and I'd be able to start the real work, actually!
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Thanx in advance!
P.S. Just tried md3 too, with no success...