EditIrr 1.2 Pre Alpha released!

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

EditIrr 1.2 Pre Alpha released!

Post by 3DModelerMan »

EditIrr 1.2 Pre Alpha is now out. This is a small bugfix release, but also includes the ability to add custom image and mesh loaders.

Image
Image

New features include:
  • Particle editor
    Improvements to material editor
    Custom image and mesh loaders
    Zip file archives (experimental)
    More
Authors:
  • 3DModelerMan
    Sudi
Project page: https://sourceforge.net/projects/editirr/
Main page: http://editirr.sourceforge.net/?q=node/1
Last edited by 3DModelerMan on Tue Nov 30, 2010 4:22 pm, edited 2 times in total.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Ho ho ho, nice!
Unfortunely I have no time currently to test it :(

PS:
correct Main Page link, it's not working
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Sorry, it was on a content creation page when I copied the url.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
fmx

Post by fmx »

Cool 8)
i like the interface, squeaky clean
keep going guys
Pazystamo
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Post by Pazystamo »

xWidget for gui? Looks nice.
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht
toksn
Posts: 4
Joined: Tue Nov 23, 2010 9:44 am

Post by toksn »

can't run it.. seems like there's a problem with msvcrt.dll

windowsXP x86, vs2008 express, vs2010 express installed
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Are you trying to build it from source? Or are you using the binary package? I haven't tested on XP lately, I'll try and do so soon though.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
toksn
Posts: 4
Joined: Tue Nov 23, 2010 9:44 am

Post by toksn »

just tried the binaries
Midnight
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Location: Wonderland

Post by Midnight »

licensed, opensource, how liberal, more information?

what tools are you using to profile, how stable is it?

you know typical need more info type stuff.

irrlicht could do with an irredit alternative with a nice liberal license.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

If you look on the project page there's a feature list. It's pretty stable, but this is still the alpha, I'll be fixing any bugs that I hear about though.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
macron12388
Posts: 126
Joined: Wed Sep 29, 2010 8:23 pm

Post by macron12388 »

Yes, very nice...
I should show this to some of my friends who fear the programming in C++.
Brainsaw
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Location: Bavaria

Post by Brainsaw »

I finally found time to test the program, but it just crashes on my system (Windows XP 32 Bit). I just tried to run the executables that come with the package, didn't try to compile it myself.
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Eigen
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Post by Eigen »

It crashes on start-up for me too. The console only says "argv is:"
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Hmmm, I think I know what's going on, I'll release a patch version. It'll be a sec though. It might not be ready until tomorrow. I'm going to test it out on windows XP 32 bit first.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Okay, It looks like it might be fixed by now. I also added image and mesh loader support to the plugin system. You'll have to recompile any existing plugins though.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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