Irrlicht 1.7.2 released

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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hybrid
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Irrlicht 1.7.2 released

Post by hybrid »

Please note that you can find the latest 1.7 bug fix release, Irrlicht 1.7.2, on the download servers at SF. This version should be binary compatible with the 1.7 series. It contains several bug fixes, but no functional changes. Hence, updating is strongly suggested.
Bate
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Post by Bate »

Finally! :D hehe

Downloading now.
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CarlS
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Post by CarlS »

Got it, thanks :)

--Carl
slavik262
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Post by slavik262 »

Will the website be updated soon to indicate this?
Brainsaw
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Post by Brainsaw »

Updating the homepage would be cool. I hope there will also be a list of the applied bug fixes.
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CuteAlien
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Post by CuteAlien »

Changelist from changes.txt:

* Fix blend mode setup in OpenGL driver, when using the material2d override, as pointed out by Auria
* Fix image creation from texture, found by dataslayer
* Fix crashes when taking Screenhots for DirectX in Windowed mode (thx to agamemnus for reporting)
* StaticText does now serialize the background color
* Fix gui-elements which didn't care when skin-colors changed. That made it impossible to make the gui slowly transparent (thx to PI for reporting). Note that it couldn't be completely fixed for the SpinBox without breaking the interface, so for that element you have to enforce this by calling for example element->setValue(element->getValue()) once (in 1.8 it's fixed completely).
* Fix CXMLReaderImpl::getAttributeValueAsInt which returned wrong values with large integers (thx to squisher for finding)
* Add EGET_TREEVIEW_NODE_COLLAPSE and deprecate EGET_TREEVIEW_NODE_COLLAPS (found by greenya)
* Fix compile problem in swap when using irrlicht in combination with stl (backport from trunk r3281)
* Fix serialization in CParticleSystemSceneNode (found by B@z)
* Prevent crash in BillboardTextSceneNode when a custom font is used. Found and fixed by Nalin (bugtracker id: 3020487)
* Fix problem in animation system that currentFrame got messed up after long pauses (especially when not starting at frame 0). See forum thread (http://irrlicht.sourceforge.net/phpBB2/ ... 537#210537) and bug id 2898876. Also remove BeginFrameTime in CAnimatedMeshSceneNode as it hasn't been used anymore since some time.
* Add framerate and current frame information for animations in example 09 and do some minor cleanup.
* Added another test for xml-reader.
* Fix serialization in several particle emitters and affectors (thx to Ion Dune for reporting).
* Fix compile-error on VS for vector2d::getAngleTrig when used with integers. (thx to greenya for reporting)
* Fix bug in dimension2d::getInterpolated that caused wrong results when used with integers as template parameter. (thx to Greenya for noticing a warning which made me look over this code).
* Remove 2 minor memory leaks in meshloaders (found by tool cppcheck-1.43)
* reduce file dependencies for IGUIEventReceiver.h (thx ngc92)
* Initialize GUIEvent.Element in several places (found by greenya)
* Add EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH and deprecated EGDS_MESSAGE_BOX_MAX_TEST_WIDTH (thx to greenya for reporting).
* Fix several places where "used" in core::string was used wrongly preventing some memory corruption
* Remove additional slash in pathnames in X-Loader
* Fix crash in CGUIListBox when environment was cleared on events
* Bugfix: Clear up depth-textures which could not be attached in OpenGL to prevent crashes.
* Fix arrowMesh boundingbox.
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Andreas
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Post by Andreas »

Thanks for 1.7.2 and the news on the website. I usually don't check this forum section and would have missed the update! :)
Brainsaw
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Post by Brainsaw »

Too bad: the skybox issue hasen't been fixed yet (http://irrlicht.sourceforge.net/phpBB2/ ... ybox+lines).
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hybrid
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Post by hybrid »

The fix might not even go into 1.8, because we need to change the whole texture creation handling for this to work. However, you can disable mipmaps via SMaterial settings now after loading, so it should be possible to use a workaround at least.
Brainsaw
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Post by Brainsaw »

So I would have to search the skybox of the IrrEdit scene I have loaded and disable mip mapping? Great ... sounds like a suitable solution to me.
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hybrid
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Post by hybrid »

Actually, this value would be saved within the .irr file, so it would be used automatically. The only drawback is that mipmaps would still be created, and hence occupy memory.
Brainsaw
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Post by Brainsaw »

Hmmm ... but I guess IrrEdit 1.5 won't save that value. I'll simply give it a try.
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hybrid
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Post by hybrid »

No, that value will be only available in Irrlicht 1.8 and later. But you could add it to the xml file manually, or re-export via some tool.
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