A quick question about GLSL and other shading languages

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macron12388
Posts: 126
Joined: Wed Sep 29, 2010 8:23 pm

A quick question about GLSL and other shading languages

Post by macron12388 »

For any custom shaders, and since Irrlicht uses a native OpenGL backend, do the shaders have to be in the OpenGL shading language, how easy would it be to use something else?

I know there is an in-progress direct x interface for Irrlicht in another section of the forums, I think I have some idea of how to use that with Irrlicht, but I would like to hear some more experienced programmers/artists/programmer arists opinions on this.
Bate
Posts: 364
Joined: Sun Nov 01, 2009 11:39 pm
Location: Germany

Post by Bate »

I think you're mixing up some things here. :)

Aside from GLSL, HLSL support for Direct3D is integrated and fully functional long-since. You're probably talking about nVidia's API independent CG language implementation... If so, yes, that one is still in progress.

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macron12388
Posts: 126
Joined: Wed Sep 29, 2010 8:23 pm

Post by macron12388 »

Ahhh, I see, okay, thanks for clearing things up for me! :D
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