For any custom shaders, and since Irrlicht uses a native OpenGL backend, do the shaders have to be in the OpenGL shading language, how easy would it be to use something else?
I know there is an in-progress direct x interface for Irrlicht in another section of the forums, I think I have some idea of how to use that with Irrlicht, but I would like to hear some more experienced programmers/artists/programmer arists opinions on this.
A quick question about GLSL and other shading languages
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I think you're mixing up some things here.
Aside from GLSL, HLSL support for Direct3D is integrated and fully functional long-since. You're probably talking about nVidia's API independent CG language implementation... If so, yes, that one is still in progress.
irrCg Thread
Aside from GLSL, HLSL support for Direct3D is integrated and fully functional long-since. You're probably talking about nVidia's API independent CG language implementation... If so, yes, that one is still in progress.
irrCg Thread
Never take advice from someone who likes to give advice, so take my advice and don't take it.
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