Screenshot of the Month December 2010 [Winner announced!]
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- Posts: 39
- Joined: Mon Sep 06, 2010 5:09 pm
- Location: Italy
Hello! This is the first time i post a screenshot here and i hope you like it .
Toon world:
I made this scene using blender and a modified version( oh well, just a bit) of the lighthouse3d toon shader http://www.lighthouse3d.com/opengl/glsl/index.php?toon.
Toon world:
I made this scene using blender and a modified version( oh well, just a bit) of the lighthouse3d toon shader http://www.lighthouse3d.com/opengl/glsl/index.php?toon.
Well then maybe post it on the blender forums?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Yeah the question is vexed.
One can't really tell from his description.
One can't really tell from his description.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Hair System - ARSA Framework
Left hand use softbody, Right hand use cloth.
Video
http://www.youtube.com/watch?v=mLPng-Pz54E
Left hand use softbody, Right hand use cloth.
Video
http://www.youtube.com/watch?v=mLPng-Pz54E
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- Location: Brasil
- Contact:
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
The hair is animated in realtime. The locks are defined as cloth and the head is defined as a sphere or trimesh. Some random variable force is applied (wind). I assume PhysX does the rest. Looks nice, but it`s not very cheap solution though. Of course it depends on the target configuration.cloves_rodrigues wrote:Uow, how do you make this???? very very very good!
the charactere is animate in real time?
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
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- Posts: 39
- Joined: Mon Sep 06, 2010 5:09 pm
- Location: Italy
Great looking rendering there Wing64! I think you should add another light, not very bright, with the color of the background, to make the areas in shadows have a bit of more contrast so it looked like there is more ambient lighting.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
@devsh: Why should he? It isn't disturbing the image is it?
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99