Screenshot of the Month December 2010 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot for December

Poll ended at Tue Jan 04, 2011 8:08 am

Loki1985 - GTA 3 in Irrlicht
7
16%
Lazerblade - Ray3D testing room
0
No votes
Cloves_rodrigues - Yohoshua Josue
0
No votes
Devsh - Realtime Global Illumination
4
9%
RuggJack93 - Toonworld
2
4%
Wing64 - Hair System - ARSA Framework
4
9%
Mel - Olimpus Demo 2.
21
47%
Bear_130278 - TB WorldMap view
2
4%
Digijohnny - FA-18 Marine Aviator - iPhone
5
11%
 
Total votes: 45

devsh
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Post by devsh »

I want to submit this screenie instead of the previous shitty one

REALTIME GLOBAL ILLUMINATION!! DUM DUM DUM
Image
RuggJack93
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Post by RuggJack93 »

Hello! This is the first time i post a screenshot here and i hope you like it :wink: .

Toon world:
Image

I made this scene using blender and a modified version( oh well, just a bit) of the lighthouse3d toon shader http://www.lighthouse3d.com/opengl/glsl/index.php?toon.
ent1ty
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Post by ent1ty »

Well then maybe post it on the blender forums?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Mel
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Post by Mel »

This is what i call extremism... from the first steps toward real time photorrealism to toon shading. yeh... :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hybrid
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Post by hybrid »

ent1ty wrote:Well then maybe post it on the blender forums?
I hope he means that he created the scene in blender, but rendered the screenshot with Irrlicht.
ent1ty
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Post by ent1ty »

Yeah the question is vexed.
One can't really tell from his description.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
wing64
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Post by wing64 »

Hair System - ARSA Framework

Image

Left hand use softbody, Right hand use cloth.

Video
http://www.youtube.com/watch?v=mLPng-Pz54E
cloves_rodrigues
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Post by cloves_rodrigues »

Uow, how do you make this???? very very very good!
the charactere is animate in real time?
shadowslair
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Post by shadowslair »

cloves_rodrigues wrote:Uow, how do you make this???? very very very good!
the charactere is animate in real time?
The hair is animated in realtime. The locks are defined as cloth and the head is defined as a sphere or trimesh. Some random variable force is applied (wind). I assume PhysX does the rest. Looks nice, but it`s not very cheap solution though. Of course it depends on the target configuration.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
devsh
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Post by devsh »

Could be quite cheap looking at the amount of hair, especially if a sphere mesh is used
RuggJack93
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Location: Italy

Post by RuggJack93 »

I hope he means that he created the scene in blender, but rendered the screenshot with Irrlicht.
Exactly, I made the models and the scene in blender, exported to a b3d file and finally loaded in irrlicht with my shader... I can prove that if you really want to.
Sorry for the misunderstanding :oops: .
slavik262
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Post by slavik262 »

Very cool cel shading. I like it a lot.
Mel
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Location: Granada, Spain

Post by Mel »

Great looking rendering there Wing64! I think you should add another light, not very bright, with the color of the background, to make the areas in shadows have a bit of more contrast so it looked like there is more ambient lighting.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
devsh
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Post by devsh »

wing64 I am not being picky but please remove the watermarks ?
Strong99
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Post by Strong99 »

@devsh: Why should he? It isn't disturbing the image is it?
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