irrBP - An Irrlicht - Bullet Physics Wrapper
-
- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
Hi,
Has anyone compiled a library for the MinGW compiler yet? As in a library (of irrBP) that can be used in the IDE Code::Blocks?
If it hasn't been done yet I will gladly take on that task. I have already started getting it ready for that.
EDIT: Once I'm done and the author of irrBP verifies that it works properly, then maybe it could be added to:
http://code.google.com/p/irrbp/downloads/list
Has anyone compiled a library for the MinGW compiler yet? As in a library (of irrBP) that can be used in the IDE Code::Blocks?
If it hasn't been done yet I will gladly take on that task. I have already started getting it ready for that.
EDIT: Once I'm done and the author of irrBP verifies that it works properly, then maybe it could be added to:
http://code.google.com/p/irrbp/downloads/list
@macron: thank you very much. I was looking for someone that works on C::B. Contributions are always welcome. Send me a pm or an email with your project data\contributions and I'll add it!
@Monio: Sorry, i didn't see your question, but I didn't understand it very much. What do you want exactly do? Can you explain it a more bit?
@Monio: Sorry, i didn't see your question, but I didn't understand it very much. What do you want exactly do? Can you explain it a more bit?
irrBP - an Irrlicht - Bullet Physics Wrapper.
The only irrlicht-physics wrapper that uses multithread technology.
The only irrlicht-physics wrapper that uses multithread technology.
-
- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
I'll be sure to do that!Zurzaza wrote:@macron: thank you very much. I was looking for someone that works on C::B. Contributions are always welcome. Send me a pm or an email with your project data\contributions and I'll add it!
I just wish I had more time to work on it though, school and household chores get in the way
just compiled SVN version of irrBP under ubuntu using code::blocks 10.05, was hell of a job to correct your mistakes in paths, letter caps
Also it said something about that mesh has no method 'clear()'
Also it said something about that mesh has no method 'clear()'
Working on game: Marrbles (Currently stopped).
Pleased to hear that! But what did you need to correct? Under VS all goes clear with compilation..serengeor wrote:just compiled SVN version of irrBP under ubuntu using code::blocks 10.05, was hell of a job to correct your mistakes in paths, letter caps
Also it said something about that mesh has no method 'clear()'
irrBP - an Irrlicht - Bullet Physics Wrapper.
The only irrlicht-physics wrapper that uses multithread technology.
The only irrlicht-physics wrapper that uses multithread technology.
-
- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
Wow, you work fast! I was running into a whole bunch of path problems with the CMakeLists.txt sserengeor wrote:just compiled SVN version of irrBP under ubuntu using code::blocks 10.05, was hell of a job to correct your mistakes in paths, letter caps
Also it said something about that mesh has no method 'clear()'
I'm just compiling the intermediate Bullet static libs.a
EDIT: Okay it's done, I just need to compile the final IrrBP.a thing lib
Looks like you beat me to it oh well
Did you use the CMake serengeor?
well you included like this:
while the directory is:
also some files had lower case letters where they should have been uppercase:
should be:
also you mixed up:
with:
Code: Select all
SoftBody/blabla.h
Code: Select all
softbody
also some files had lower case letters where they should have been uppercase:
Code: Select all
#include <body/CIrrBpRigidBody.h>
Code: Select all
#include <body/CIrrBPRigidBody.h>
also you mixed up:
Code: Select all
\
Code: Select all
/
Working on game: Marrbles (Currently stopped).
-
- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
Instead of changing the paths, I just changed the build options->compiler settings to src folder in the bullet base folder. That way I didn't have to change AAAALLLL the paths, and the #include path/blabla found the files their hungry little preprocessor mouths wanted.serengeor wrote:well you included like this:while the directory is:Code: Select all
SoftBody/blabla.h
Code: Select all
softbody
also some files had lower case letters where they should have been uppercase:should be:Code: Select all
#include <body/CIrrBpRigidBody.h>
Code: Select all
#include <body/CIrrBPRigidBody.h>
also you mixed up:with:Code: Select all
\
Code: Select all
/
Ooops...i forgot that under unix system, the path are case sensitives. I'll update the source, when You're ready to release C::B projects.
irrBP - an Irrlicht - Bullet Physics Wrapper.
The only irrlicht-physics wrapper that uses multithread technology.
The only irrlicht-physics wrapper that uses multithread technology.
mirror1:http://www.failai.in/show/F/761156852/i ... nly.tar.gz
mirror2:http://www.2shared.com/file/0et9JOUi/ir ... lytar.html
Theres the project, tough I commented out the part where it said that mesh doesn't have method 'clear()' you should check that out.
mirror2:http://www.2shared.com/file/0et9JOUi/ir ... lytar.html
Theres the project, tough I commented out the part where it said that mesh doesn't have method 'clear()' you should check that out.
Last edited by serengeor on Wed Dec 08, 2010 8:22 pm, edited 1 time in total.
Working on game: Marrbles (Currently stopped).
ok, i fixed the whole file affected by "path error", inserted your c::b project, and credited you.
Thank you again.
Waiting for google code to update the SVN & files.
Thank you again.
Waiting for google code to update the SVN & files.
irrBP - an Irrlicht - Bullet Physics Wrapper.
The only irrlicht-physics wrapper that uses multithread technology.
The only irrlicht-physics wrapper that uses multithread technology.
Glad to help
I seriously need to get back into programming, this was so fun
PS.
Whats wrong with:
CIrrBPPatchSoftBody.cpp
As far as I saw, theres no method clear in SMesh or IMesh.
P.S. i renamed it to remove() and didn't rename it back.
I seriously need to get back into programming, this was so fun
PS.
Whats wrong with:
CIrrBPPatchSoftBody.cpp
Code: Select all
mesh->clear();
P.S. i renamed it to remove() and didn't rename it back.
Working on game: Marrbles (Currently stopped).
When compiling irrBP, i was using an irrlicht svn version, that included mesh->clear() function; I simply copied it, overwriting "mesh->clear();".serengeor wrote: Whats wrong with:
CIrrBPPatchSoftBody.cppAs far as I saw, theres no method clear in SMesh or IMesh.Code: Select all
mesh->clear();
No problem...saw it and removedserengeor wrote:P.S. i renamed it to remove() and didn't rename it back.
irrBP - an Irrlicht - Bullet Physics Wrapper.
The only irrlicht-physics wrapper that uses multithread technology.
The only irrlicht-physics wrapper that uses multithread technology.
-
- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
*dreamy eyes at above posters*
I hope I can be cool programmers like them one day...
Well, that was really good practice compiling libraries, even if it took me a two days to do it...
Haha, just changing the "/"s to "\" was okay, but a bit boring.....
P.S. I don't know if something happened during zip extraction on my PC, but the file
has no header...
I hope I can be cool programmers like them one day...
Well, that was really good practice compiling libraries, even if it took me a two days to do it...
Haha, just changing the "/"s to "\" was okay, but a bit boring.....
P.S. I don't know if something happened during zip extraction on my PC, but the file
Code: Select all
CIrrBPSpringConstraint.cpp
Last edited by macron12388 on Wed Dec 08, 2010 10:09 pm, edited 2 times in total.