Hi there,
the question is already in the title. So is there a way? I don't wanna create a Win32 Window like in Tutorial 14.
best regards heck
Is there a way to make my Irrlicht application always on top
Is there a way to make my Irrlicht application always on top
RPGBomber - A bomberman like game
- System: 80%
- Game: 20%
- Map editor: 90%
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- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
yay...hybrid wrote:Maybe post a link to the flag description, then we could arrange for a startup parameter.
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
WS_EX_TOPMOST http://msdn.microsoft.com/en-us/library ... 85%29.aspx
Iirc Irrlicht uses CreateWindow to create the render window. This would have to be changed to CreateWindowEx
Iirc Irrlicht uses CreateWindow to create the render window. This would have to be changed to CreateWindowEx
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
In other words: Without changes in the irrlicht sources there is no possibility? yuck :/
RPGBomber - A bomberman like game
- System: 80%
- Game: 20%
- Map editor: 90%
Yes, this works:hybrid wrote:You might be able to use the ExposedVideodata and call some windows method on it.
Code: Select all
SExposedVideoData evd = m_videoDriver->getExposedVideoData();
HWND hwnd = (HWND) evd.OpenGLWin32.HWnd;
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);