The Last Militia (IGF 2012 game) needs character artists

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Thanks for the tip. :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I've still been working on this game. But I need character artists now. I want to get it done for the 2012 IGF.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
fritzgryphon
Posts: 22
Joined: Mon Sep 08, 2008 1:22 am

Post by fritzgryphon »

I will model a Pingy for you.

But seriously, maybe you should try placeholder art, and show off what works in the game. You write about your progress, but that's not exciting.

People would feel more confident in your project then. You can make simple models yourself, and putting stuff on youtube is easy. An annoying delay for you, I'm sure, but you're the one looking for free artists to do a relatively challenging style.
Simpe
Posts: 13
Joined: Tue Nov 30, 2010 12:54 pm

Post by Simpe »

randomMesh wrote:
3DModelerMan wrote: Image
A few words about clean code. :)

These methods are implemented in the header and are very short, so you should declare them inline.
The pointers never change, so you should return a constant pointer.
The methods don't change the state of the CGameManager object, so you should declare them const too.

Thus,

Code: Select all

inline irr::IrrlichtDevice* const getIrrlichtDevice() const { return m_IrrlichtDevice; }
//same for getHavokWorld
To clarify, in a case such as getters/setters, using maximum optimizations all modern compilers should inline them anyway. The inline keyword is really just a suggestion to the compiler and not a directive.

There are specific declarations to force inline, such as __forceinline (msc) or __attribute__((always_inline)) (gcc).
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I updated my blog with early images.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

nice. i might join this project when you have more features to show off. waiting... :D

by the way my portfolio:

Image

Image

Image
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Sweet i will remember you said that. I am working on getting a better animation system in place right now, I'll be sure to pm you when there are more features.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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