ogre mesh materials

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vicviper
Posts: 4
Joined: Mon May 26, 2008 10:13 am

ogre mesh materials

Post by vicviper »

Hi, I'm trying to load an ogre.mesh into the engine (non animated) , the mesh loads fine, but it appears all white, so I guess it's not picking the associated ogre materials.

irrlicht loads the materials automatically? or should be loaded manually? if that's the case, how can I load them?

ogre material script is rather complex, how far are they supported?

thanks in advance

Vic
hybrid
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Post by hybrid »

The material must have the same name as the mesh (just change the suffix to .material). All basic features are supported - or should be.
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