Radikalizm wrote:You do realize that you need some form of collision detection (read: physics) to implement picking up stuff, walking around, shooting, etc., right?wahagn wrote: Maybe it could be a bit like the irrlicht demo but then you walk trhoug another map(so not that demo castle) where you can have different guns pick up some 3d objects (like guns and health packages) and you can shoot so it actually is an FPS game but without A.I, Phisx and there is no point ( I mean you just walk schoot but you can't do anything else) . Maybe you use a lot of time on making the demo but it is in my eyes very important that people get enthusiastic and see what the library can do.
I really think that it'd be best for you to take the time to learn the language and the irrlicht library, because right now what you're doing is the same as wanting to build a car by asking other people to build all the parts and stuff which make the car a car, while you just put in the screws to hold everything together and call it your own
a game can be very complex, and I don't think it's an engine's job to provide all in-game elements (like inventory boxes), an engine should just provide you the tools to build these things yourself
But in the end nothing is stopping you from taking this route, I just don't believe you'll actually learn anything by it, nor will you gain any real game developing experience
Just my two cents
Yeah actually you're right I didn't think about that if you make it you will need phisx but as I said it was just a sugggestion it can also be a more simple app, maybe somone else can come up with other suggestions/ideas