You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
I have a problem with multiple render targets and don't know how to approach it.
I got a saturation shader who saturates the screen and renders it to a texture. Thats working fine, but now I want to add a second shader that blurs that texture.
I got a blur shader that is working. But how do I make it so that it takes the saturated image and blurs it?
Render your saturated output to another RTT and attach this texture to a screen quad, then apply your blur shader to that quad
Maybe you should implement a post-processing framework (or use one from the forums) so you don't have to do this manually everytime you want to add a post-processing effect