Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the ambiera forums
assuming that i have a world (1000 x 1000 for argument), how would i go about populating said world with trees in such a manner that it isnt a grid and yet the trees are some normal distance from each other. Not sure i am making sense.... but basically a random forest generator that sets trees not on a grid but much more random....
i would generate these coords, then compare to the terrain height below for the 'Y' coord and them randomly scale the trees.
so far i am setting them all by hand inside the editor, which works ok but it seems that i am missing a method but dont know what to call it.
No problem if you have any more questions regarding randomly generated environments/props just ask, like I said I too am working on a large project that has yet to be announced which involves this stuff.