mtl Texture refuses to load

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hybrid
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Post by hybrid »

This should still work in Irrlicht, creating just one object with several mesh buffers.
Atraitus
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Joined: Sun Jan 02, 2011 11:44 pm

Post by Atraitus »

Joining the meshes worked. Thanks very much, but I'm not sure why the multi-object object worked in the mesh viewer, but not in my program. I guess I'll just have to reference that code.

Anyway, now I have a whole slew of other problems to work out, but I'm sure I can on my own. Thanks again for all the help, everyone.
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