Irrlicht mascot: Fairy, Dwarf or something else?
Now you are mixing model and rendering techniquesKalango wrote:Would be cool if the model had some stuff representing features in irrlicht. Like animated textures, per pixel lighting, halos and billboards, skeletal animation, particles, transparency, maybe shaders....
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
-
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Something like this
The 8 inch remains complete with wings, skin, teeth and flowing red hair have been examined by archaeologists and forensic experts who can confirm that the body is genuine. X-rays of the fairy reveal an anatomically identical skeleton to that of a child. The bones, however, are hollow like those of a bird making them particularly light. The puzzling presence of a navel even suggests that the beings reproduce the same as humans despite the absence of reproductive organs.
"Whoops..."
Or a cyborg-fairy! (or a robot - those are easier to animate...)lpersona wrote:fairies are overused.
why not invent some neutrois-cyborg instead?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Yes, I also think so - having someone who can actually draw mascots is most important. I tried a few times myself, but gave up as the result usually looked like some unhappy lemon or similar :-)fmx wrote:I think voting here is pointless now, we need to start a new "Submit your Art and Renders for the Irrlicht Mascot" compo thread or something.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Think that someone who's best at modeling should model the mascot people have voted for and then use that the mascot to create the icon, picture, background-watermark or whatever.
The model/mascot should be low pologon so it can be used within a scene. That would mean the mascot itself should be a low-poly model to have consistency and leaving the opertunity for people to fantasise thus create cool looking wallpapers.
A low-poly-model also makes it consistend i.e., if you make the mascot hang over the 'irr' on the logo it would be the exact the same as the model in the tutorial 1.HelloWorld. Not using different kinds of techniques. i.e. some 2D cartoons have been made into 3D cartoons and IMHO they lost their unique emotions turning them into new/other characters.
The model/mascot should be low pologon so it can be used within a scene. That would mean the mascot itself should be a low-poly model to have consistency and leaving the opertunity for people to fantasise thus create cool looking wallpapers.
A low-poly-model also makes it consistend i.e., if you make the mascot hang over the 'irr' on the logo it would be the exact the same as the model in the tutorial 1.HelloWorld. Not using different kinds of techniques. i.e. some 2D cartoons have been made into 3D cartoons and IMHO they lost their unique emotions turning them into new/other characters.
No I am no noob, just checking if your not one too
Thanks to Niko and all others that made Irrlicht possible.
Thanks to Niko and all others that made Irrlicht possible.