blender problems
blender problems
hi, i modelled a simple planet in blender (a UV sphere slightly rotated and scaled to make it the shape of an actual planet) but im having a ton of problems trying to get it to display in my game. heres some facts (it looks kinda like one of those logic puzzles in IQ tests)
- if i export it to .x, it wont appear at all!
- if i export it to .obj, it appears but all the UV ccordinates are 0,0
- if i model it in wings3d then export it to .3ds, it appears perfectly but the UV mapper in wings totally sucks!
- if i model it in blender, export to wings3d then from there export it to .3ds, it works, but the UV coordinates are lost during the export to wings3d
im completely clueless as to why this is happening. can someone please help!
- if i export it to .x, it wont appear at all!
- if i export it to .obj, it appears but all the UV ccordinates are 0,0
- if i model it in wings3d then export it to .3ds, it appears perfectly but the UV mapper in wings totally sucks!
- if i model it in blender, export to wings3d then from there export it to .3ds, it works, but the UV coordinates are lost during the export to wings3d
im completely clueless as to why this is happening. can someone please help!
sorry, Bal, I don't get this one...
You both mean that you could not install the exporter in blender (a tip: copy the plugin to the scripts folder, and in user preferences (is a type of window, like the 3d window, nla window, ipo window, you select it from floating menu after cicking an mantaining in thw indow icon)) window, the tab that says something like file paths, or folder paths, can't remeber well now, but somewhere it says python or scripts folder or path....well, a tiny button over there..in my 2.34 at least, if I pass the mouse over (use this often) over one of the 2 tiny buttons, it says "re-evaluate" or something. Hit it. Once u do so, u'll see now in export, in file menu , the dx MOD exporter now....
Anyway, u say it does not works in irrlicth the x file instead? is that what u meant instead of what I said above? ..I'd be surprised, but could be...I mean I'd be so, as I have seen the Jox exporter x files i did output to work in every x viewer out there, and I use plenty... dx8.x mview, dx9.x skinned mesh, deep exploration demo, ultimate unwrap (though the known Unwrap glitch, I learnt to see when something goes wrong
) ...indeed, previously to Jox 1.2 modification, ben's already worked in mview and deep...
I don't have a clue of what maybe happenning to you both...I should learn to code in irrlicht one of these days...
You both mean that you could not install the exporter in blender (a tip: copy the plugin to the scripts folder, and in user preferences (is a type of window, like the 3d window, nla window, ipo window, you select it from floating menu after cicking an mantaining in thw indow icon)) window, the tab that says something like file paths, or folder paths, can't remeber well now, but somewhere it says python or scripts folder or path....well, a tiny button over there..in my 2.34 at least, if I pass the mouse over (use this often) over one of the 2 tiny buttons, it says "re-evaluate" or something. Hit it. Once u do so, u'll see now in export, in file menu , the dx MOD exporter now....
Anyway, u say it does not works in irrlicth the x file instead? is that what u meant instead of what I said above? ..I'd be surprised, but could be...I mean I'd be so, as I have seen the Jox exporter x files i did output to work in every x viewer out there, and I use plenty... dx8.x mview, dx9.x skinned mesh, deep exploration demo, ultimate unwrap (though the known Unwrap glitch, I learnt to see when something goes wrong
I don't have a clue of what maybe happenning to you both...I should learn to code in irrlicht one of these days...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
bal , I could thing of right or left handed system.... maybe try that setting in jox exporter...
depends though, on what it did to you, indeed.
I'd do tries with different setting in jox graphic dialog. And also resaving in mview.
depends though, on what it did to you, indeed.
I'd do tries with different setting in jox graphic dialog. And also resaving in mview.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
hmmm, weird
blender v2.34 has a directx exporter and a directx8 exporter. the DX exporter didnt give me any problems in mview yesterday but jox's exporter (which i just saved over the DX8 exporter since the DX8 script just output the templates to the file, nothing else) did. today, i cant load any of the two versions of the .x files in mview but jox's DX exporter works in my game
until today, none of the .x files worked unless i resaved them in mview!!!
im wondering, what is going on?
blender v2.34 has a directx exporter and a directx8 exporter. the DX exporter didnt give me any problems in mview yesterday but jox's exporter (which i just saved over the DX8 exporter since the DX8 script just output the templates to the file, nothing else) did. today, i cant load any of the two versions of the .x files in mview but jox's DX exporter works in my game
until today, none of the .x files worked unless i resaved them in mview!!!
im wondering, what is going on?
jox has been working in adding setting that automatically change stuff in x files so that they load ok in irrlicht, it may be that.Like removing Bones.001 stuff that is, removing the "."
stuff like that.
BTW, not sure if ur really using teh Jox exporter.You don't overwrite it, just copy jox exporter, whicyh has a different name, in the scripts folder (I hope you found the right one)
and remeber my advice on hitting the re-evaluate path in the ui prefeences in blender. Other wise it will never recognize the new script, for some reason.
the dx export exorts only static dx x files
the dx8 is ben exporter.
the mod 1.2 is the one u should use. i made it work with all.
explained with images :




try that.
stuff like that.
BTW, not sure if ur really using teh Jox exporter.You don't overwrite it, just copy jox exporter, whicyh has a different name, in the scripts folder (I hope you found the right one)
and remeber my advice on hitting the re-evaluate path in the ui prefeences in blender. Other wise it will never recognize the new script, for some reason.
the dx export exorts only static dx x files
the dx8 is ben exporter.
the mod 1.2 is the one u should use. i made it work with all.
explained with images :




try that.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
also I noticed it sometimes didn't export the anim, the jox one. I think you have to select the mesh of the character only...and dunno if certain setting was messing it. Anyway, its four settings or so, just play a bit with it and u get it going 
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com