New Tiled Terrain Scene Node [works with Irr 1.5]
Great work!
This is exactly the type of thing I've been looking for.
I assume the source is freely usable and modifiable?
I assume the source is freely usable and modifiable?
Digoxy wrote:
Depending on the desired use of terrain; if your intent is to give the impression of and endless world, one could repeat/tile the terrain like the Tribes series games.Again, my thinking around truly endless terrain, shifting into a newly loaded terrain would need to have the old one removed to conserve memory. In theory, using files, we should be able to construct many terrains, load them, unload them etc. I know this is far reaching however, if indeed your in a rewrite, maybe you could consider some of these idea's.
If say you have three 1024 terrains complete with hightmaps, in a truly enless world, we should be able to place these terrains in locations. in the "grid" for a lack of a better term. And where there are empty places in the grid, produce a random terrain. If my knowledge of this were hightened by a large percent, I would surely help you with this amazing task.
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Re: New Tiled Terrain Scene Node [works with Irr 1.5]
Seem that the download link is broken. Can someone repost the files? Tks.
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Re: New Tiled Terrain Scene Node [works with Irr 1.5]
YES YES YES!!!!! Someone PLEASE provide a new download for this terrain code!!!
Jeff
Jeff