New Tiled Terrain Scene Node [works with Irr 1.5]

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Irrlicht provides mipmap access since Irrlicht 1.7. So everything should work as expected 8)
arras
Posts: 1622
Joined: Mon Apr 05, 2004 8:35 am
Location: Slovakia
Contact:

Post by arras »

Yes, I see. Thanks a lot! :)
AW111
Posts: 82
Joined: Fri Jul 16, 2010 4:49 pm

Great work!

Post by AW111 »

This is exactly the type of thing I've been looking for.
I assume the source is freely usable and modifiable?
arras
Posts: 1622
Joined: Mon Apr 05, 2004 8:35 am
Location: Slovakia
Contact:

Post by arras »

Yes it is.
Serge
Posts: 8
Joined: Mon Jan 31, 2011 8:53 am

Post by Serge »

Minimum fix in code, and this worked with irrlicht 1.7.2 )
Thx for the great class
curse914
Posts: 1
Joined: Sun Feb 13, 2011 8:05 pm

Post by curse914 »

Digoxy wrote:
Again, my thinking around truly endless terrain, shifting into a newly loaded terrain would need to have the old one removed to conserve memory. In theory, using files, we should be able to construct many terrains, load them, unload them etc. I know this is far reaching however, if indeed your in a rewrite, maybe you could consider some of these idea's.

If say you have three 1024 terrains complete with hightmaps, in a truly enless world, we should be able to place these terrains in locations. in the "grid" for a lack of a better term. And where there are empty places in the grid, produce a random terrain. If my knowledge of this were hightened by a large percent, I would surely help you with this amazing task.
Depending on the desired use of terrain; if your intent is to give the impression of and endless world, one could repeat/tile the terrain like the Tribes series games.
speedygonz
Posts: 1
Joined: Fri Sep 02, 2011 5:51 am

Re: New Tiled Terrain Scene Node [works with Irr 1.5]

Post by speedygonz »

Seem that the download link is broken. Can someone repost the files? Tks.
jeffawilson2001
Posts: 1
Joined: Sat Oct 22, 2011 6:41 am

Re: New Tiled Terrain Scene Node [works with Irr 1.5]

Post by jeffawilson2001 »

YES YES YES!!!!! Someone PLEASE provide a new download for this terrain code!!!

Jeff
:cry:
coldev
Posts: 3
Joined: Fri Jul 21, 2006 7:43 pm

Re: New Tiled Terrain Scene Node [works with Irr 1.5]

Post by coldev »

Post Reply