In 0.6 version code like this worked as expected and all three nodes were rotating:
Code: Select all
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node1->addAnimator(anim);
node2->addAnimator(anim);
node3->addAnimator(anim);
anim->drop();
Code: Select all
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node1->addAnimator(anim);
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node2->addAnimator(anim);
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node3->addAnimator(anim);
anim->drop();
(IMPORTANT: I've changed computer and all software as well, so maybe that's the reason?)