.NET physics engine
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- Posts: 26
- Joined: Wed Jan 26, 2011 12:13 am
.NET physics engine
I want to use a good physics engine for my project. I am using Irrlicht Lime, a .NET wrapper for Irrlicht. Does anybody know a good .NET physics engine or wrapper?
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- Posts: 26
- Joined: Wed Jan 26, 2011 12:13 am
You can use it in a commercial project if you buy a license I haven't seen many phyics engines for .NET. I just ran across that while surfing the web and remembered this topic. I don't know what else to tell you except that google is your friend and will probably help you more than anybody on this forum with your question. If I see anything else I'll make sure to post it.
multum in parvo
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- Posts: 26
- Joined: Wed Jan 26, 2011 12:13 am