Congrats, Congrats, Congrats to Irrlicht

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Mr_Ridd
Posts: 63
Joined: Tue Sep 28, 2004 5:16 am

Congrats, Congrats, Congrats to Irrlicht

Post by Mr_Ridd »

Hey

I re-compiled the engine last night and...

No errors and no warnings. I couldn't believe it. I just included the DX9 include and lib files and it did its thing. I am very impressed.

I didn't want to re-compile because I thought I would be there a while fixing the errors. But it all went well.

Once again, congrats.
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

That's why the source is for, recompiling the engine. But indeed, with some API's this can cause problems, luckily not with Irrlicht :).
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niko
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Post by niko »

Hehe, that's why I am testing it with 5 different compilers. It's a lot of work but rewarding :)
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