Hello out there )) Me again.
Direct_3d9 Driver
1. I have a terrain mesh with solid material and a detail mesh with a transparent material, it is 2 units higher then the main landscape;
2. I got 2 cameras.. 1 default "look at" camera and 2 FPS one.
1st camera - moving and zooming with setPosition();
FOV is altered.
3. When i move around with 1st camera with some zoom i get ugly artifacts like on the screen 1, but nothing like this i see with FPS camera.
It looks like Z fighting, but why the FPS camera do not show this?
Is there any real difference between the cameras?
Here are the screens.
Look At Cam
FPS Cam
Strange Camera artifacts
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- Posts: 237
- Joined: Mon Jan 16, 2006 1:18 pm
- Location: Odessa,Russian Federation
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- Posts: 237
- Joined: Mon Jan 16, 2006 1:18 pm
- Location: Odessa,Russian Federation