Let's say I draw the cross hairs in the center of the screen as one pixel. I then line up the gun to face the center of the player's line of sight. This is no problem for things like handguns where ray-tracing can be used. But for a rocket launcher for example, things can get a bit icky. The rocket will only strike on the cross hairs if one of two scenarios occur. Either the rocket launcher being Perfectly lined up with the camera, or the player being the exact right distance from the object being struck.
This poses a problem which I have seen solved in many FPS and other games, but have failed to solve myself. How do you get accurate cross hairs for a projectile weapon like a rocket launcher?
I'm all ears.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)