Hey,
when serializing / deserializing an AnimatedMeshSceneNode, the attribute "FramesPerSecond" actually contains the Frames per millisecond.
I think this should be changed due to convinience.
The attribute should either be called "FramesPerMillisecond" or it should contain the actual Frames per Second. Otherwize it is confusing and a potential resaon for bugs.
irrEdit is suffering from this bug as well, as it gives you the Frames per millisecond and calls it "FramesPerSecond".