Bullet with Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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hungryninja
Posts: 26
Joined: Wed Jan 26, 2011 12:13 am

Bullet with Irrlicht

Post by hungryninja »

I am using bulletsharp and irrlichtlime, .NET wrappers for bullet and irrlicht. I am wondering how I could make a soft body and have it not look like a rigid body. Please tell me the full solution (I haven't made any soft bodies in bullet before).

If you can give me vb.net code, that would be great; if you can't, just give me C++.
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

You're likely not going to get someone here writing the code for you. I remember there being a few bullet libraries for irrlicht around here, maybe they can do it. If not, figure out how the bullet sdk gets the softbody vertices, then change the vertex positions of a mesh in irrlicht.
Last edited by Lonesome Ducky on Tue Feb 22, 2011 3:15 am, edited 1 time in total.
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Doesn't bulletsharp provide any tutorials on this? Haven't gotten to soft body implementations with bullet myself, so can't help you there

Btw, don't just plain out ask for code, try to work things out for yourself and ask for help around these forums, don't just ask someone else to do all the work for you ;)
hungryninja
Posts: 26
Joined: Wed Jan 26, 2011 12:13 am

Post by hungryninja »

BulletSharp has no tutorials.

Can you just tell me how to get the vertices of a mesh into an array and set the vertices from the array?
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