Eden Rebirth [code & executable uploaded for help]
-
- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
-
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
-
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
Ok, so anyway, I've been struggling away for the last couple of weeks trying to get all this going, and the more I try and fix it the worse it seems to get.
So I'm uploading the entire project (code & executables) and anyone who reckons they can beat it into shape is welcome to have a go at it.
Note : the project *does* require the following libraries:
- Irrlicht 1.7
- WxWidgets 2.9.1
- Anti Grain Geometry 2.4
- Libnoise
It's not really using libnoise anymore too, so just remove references to it if you're having trouble getting it going.
License wise, basically do what you want with it, just share the results here on the forum so other people (ok, me) can play with it too
Fingers crossed I'm just doing something (really) stupid and the whole idea wasn't doomed from the start...
(vector based textures on a spherical LOD system for completely scalable resolution)
[ http://www.showmethatagain.com/eden/ede ... 130000.zip ]
It's about 30MB and the release executable should be working out of the box...
Be warned, it crashes my machine at work (crappy video card?) but runs fine on my laptop holding steady at about 100MB of ram.
So I'm uploading the entire project (code & executables) and anyone who reckons they can beat it into shape is welcome to have a go at it.
Note : the project *does* require the following libraries:
- Irrlicht 1.7
- WxWidgets 2.9.1
- Anti Grain Geometry 2.4
- Libnoise
It's not really using libnoise anymore too, so just remove references to it if you're having trouble getting it going.
License wise, basically do what you want with it, just share the results here on the forum so other people (ok, me) can play with it too
Fingers crossed I'm just doing something (really) stupid and the whole idea wasn't doomed from the start...
(vector based textures on a spherical LOD system for completely scalable resolution)
[ http://www.showmethatagain.com/eden/ede ... 130000.zip ]
It's about 30MB and the release executable should be working out of the box...
Be warned, it crashes my machine at work (crappy video card?) but runs fine on my laptop holding steady at about 100MB of ram.
u should remember also to add microsfot runtime libraries or the project won't run on those computers wich has not microsoft visual studio installed on . ( i tested it and runned only in the PC with visual studio)
good work. I wait for more features.
good work. I wait for more features.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
-
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
-
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
hmmm... just found one huge chunk of wheel spinning...
cell_definition.cpp was recalculating the fractal cell border for multiple cells every time a new tile texture was being drawn, but this is completely unnecessary, cell segments can be calculated once when a cell is instantiated then just stored (cached) in a vector to be retrieved with a simple get method.
a light at the end of the tunnel again!
cell_definition.cpp was recalculating the fractal cell border for multiple cells every time a new tile texture was being drawn, but this is completely unnecessary, cell segments can be calculated once when a cell is instantiated then just stored (cached) in a vector to be retrieved with a simple get method.
a light at the end of the tunnel again!
-
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
-
- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
-
- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm