I am using bulletsharp and irrlichtlime, .NET wrappers for bullet and irrlicht. I am wondering how I could make a soft body and have it not look like a rigid body. Please tell me the full solution (I haven't made any soft bodies in bullet before).
If you can give me vb.net code, that would be great; if you can't, just give me C++.
Bullet with Irrlicht
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You're likely not going to get someone here writing the code for you. I remember there being a few bullet libraries for irrlicht around here, maybe they can do it. If not, figure out how the bullet sdk gets the softbody vertices, then change the vertex positions of a mesh in irrlicht.
Last edited by Lonesome Ducky on Tue Feb 22, 2011 3:15 am, edited 1 time in total.
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Doesn't bulletsharp provide any tutorials on this? Haven't gotten to soft body implementations with bullet myself, so can't help you there
Btw, don't just plain out ask for code, try to work things out for yourself and ask for help around these forums, don't just ask someone else to do all the work for you
Btw, don't just plain out ask for code, try to work things out for yourself and ask for help around these forums, don't just ask someone else to do all the work for you
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