serengeor wrote:
You could start by proving yourself and community that you can actually do something and code something on your own. If you need a gui, write one on yourself or find some implementation and make it work with your code, its not going to be easy but it's going to be worth it in the end.
Hey, I did it. And actually it wasn't diffcult at all.
How I did it:
1. I copied some of the dll's ( every dll exept the ones for physics),
I copied some .bi header files ( all .bi files exept the ones for physics)
and the IrrlichtWrapper_source folder from the irrlicht FB wrapper
and placed all those files in the examples_10g folder of Ninfa 3d
2. Then I copied all the files in the media folder from the Irrlicht FB Wrapper to Ninfa 3d's media map
3. I compiled the same GUI example of the FB Irrlicht Wrapper in Ninfa 3d and ... I succeeded
So now I am able to use the GUI functions of the irrlicht FB Wrapper in Ninfa 3d plus I can also use orther Irrlicht FB Wrapper functions if I like (so
I can handle meshes Ninfa 3D style and implent and use Camera's Irrlicht FB Wrapper style, altough I didn't test this kind of stuff yet)
@Serengeor: Does this mean that I have proven myself to the community?? 