If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
wsw1231
Posts: 148 Joined: Fri Oct 01, 2010 7:55 am
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by wsw1231 » Sat Mar 05, 2011 10:21 am
Code: Select all
cubeNode = smgr->addCubeSceneNode();
The cubeNode buttom has y-value 0 by default.
Now, what I want to do is set the height to a certain value, say 100, then the cube should be of height 100 with its bottom y-value unchanged (i.e. still be 0)
How to solve that?
nespa
Posts: 167 Joined: Wed Feb 24, 2010 12:02 pm
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by nespa » Sat Mar 05, 2011 10:32 am
search for scale on x,y and z in the doc.
nespa
Posts: 167 Joined: Wed Feb 24, 2010 12:02 pm
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by nespa » Sat Mar 05, 2011 10:39 am
search for scale on x,y and z in the doc.
Code: Select all
cubeNode->setScale(core::vector3df(1,100,1));
and then:
Code: Select all
cubeNode-> setPosition(core::vector3df(0.0,50.0,0.0));
Last edited by
nespa on Sat Mar 05, 2011 1:34 pm, edited 1 time in total.
serengeor
Posts: 1712 Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania
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by serengeor » Sat Mar 05, 2011 1:28 pm
nespa don't double post, there's edit button for that.
Working on game:
Marrbles (Currently stopped).
nespa
Posts: 167 Joined: Wed Feb 24, 2010 12:02 pm
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by nespa » Sat Mar 05, 2011 1:32 pm
sorry !