Hey,
when creating a terrain scene node the terrain is always 16 units smaller than it is supposed to be. Is that an Irrlicht bug?
For example, if you resize the heightmap in the media directory of Irrlicht to a size of 32x32 and you run the terrain rendering example in the bin directory, after turning on the wireframe mode you can count that the terrain has only a size of 16x16 units. If you have a heightmap with the size 64x64, the terrain has the size 48x48. The last 16x16 vertices are just being cut off...
Am I doing something wrong or is this a bug in irrlicht?
Thanks,
D.
Terrain Size - bug?
Hm okay, thanks for the explanation!
I guess I just have to use a workaround then...
One more question regarding the terrains:
Why does the TerrainSceneNode ignore the transformation variables of ISceneNode and uses TerrainData.Position etc.?
Terrain->getAbsoluteTransformation thus just returns an identity matrix, no matter what i do with the terrain...
I guess I just have to use a workaround then...
One more question regarding the terrains:
Why does the TerrainSceneNode ignore the transformation variables of ISceneNode and uses TerrainData.Position etc.?
Terrain->getAbsoluteTransformation thus just returns an identity matrix, no matter what i do with the terrain...
Re: Terrain Size - bug?
Oh, can u say, when future will be? Maybe for workaround u make picture autoresizing to (width + 1)x(height + 1)?
Sorry for my English, i'm from Russia.
If i makes mistakes in phrases you can correct me btw. ^_^
If i makes mistakes in phrases you can correct me btw. ^_^