Alternative irrscene editor?
Alternative irrscene editor?
After IrrEdit became CopperCube. It was not free and does not support irrscene (xml), plugins and etc
Where I can find alternative editor that support irrScene and plugins compiled with DevCPP?
Where I can find alternative editor that support irrScene and plugins compiled with DevCPP?
I'm still using IrrEdit 1.5. Works fine, though a lot of #ifdef is necessary to get the plugins compiled for both Irrlicht 1.7 and Irredit 1.5.
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you kinda can't
IrrEdit is compiled with the visual studio compiler and devcpp uses gcc as standard compiler. the produced binaries of those compilers don't work together. Therefor you either have to setup devcpp to use the visual studio compiler or use visual studio directly
EDIT: btw devcpp is havely old and has a lot of bugs. maybe its time to switch the ide.
I for example use codeblocks which is a really great ide and is natively able to be used with a lot of compilers including the visual studio compiler
IrrEdit is compiled with the visual studio compiler and devcpp uses gcc as standard compiler. the produced binaries of those compilers don't work together. Therefor you either have to setup devcpp to use the visual studio compiler or use visual studio directly
EDIT: btw devcpp is havely old and has a lot of bugs. maybe its time to switch the ide.
I for example use codeblocks which is a really great ide and is natively able to be used with a lot of compilers including the visual studio compiler
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
True but i had to stop bc of time issues. and then the one i was working with keept going. when i wanted to start again it kinda didn't work anymore....so i was kinda frustrated and left the project all together. We then wanted to start over with just using irrlicht... i kinda didn't really start again...i guess i should there is still need.Luben wrote: Anyway, didn't you work on a scene editor sudi?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
dead-end way
No. It's dead-end way.
We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
Maybe modify the MeshViewer...
We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
Maybe modify the MeshViewer...
Re: dead-end way
well, if that the case then why don't you open a project for scene editor, i'm sure everyone's here will be glad, and some others may help you out too...right guys?Yoshiko wrote:No. It's dead-end way.
We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
Sourena3D editor:
http://sourena.gamedev.ir/download/
Features list :
* Ease of use.
* Import/Export of .irr files.
* Professional Undo/Redo (50 Levels).
* Multi-Selection
* Multi Editing
* Various file import/export built-in plugins.
* 3D Grid
* 2 Backup Levels (you never lost your scene)
* Multi platform
* Play From Editor (just Like Final RealTime Scene)
In this version you must install Microsoft vcredist_x86-2008 and also GTK.
There are many features that are not support in irrlicht , be careful for use them in your project or just do not use spot light and video in your final scene file that will be loaded with irrlicht engine.
http://sourena.gamedev.ir/download/
Features list :
* Ease of use.
* Import/Export of .irr files.
* Professional Undo/Redo (50 Levels).
* Multi-Selection
* Multi Editing
* Various file import/export built-in plugins.
* 3D Grid
* 2 Backup Levels (you never lost your scene)
* Multi platform
* Play From Editor (just Like Final RealTime Scene)
In this version you must install Microsoft vcredist_x86-2008 and also GTK.
There are many features that are not support in irrlicht , be careful for use them in your project or just do not use spot light and video in your final scene file that will be loaded with irrlicht engine.
Awww man, gonna be tough, wish i could be more helpfull, but i'm limited either, i'm not a programmer nor artisan, just an obsessed people. two and a half year spending time with programing but still don't get it....(but i'm not a moron ).
well i've seen OGRE exporter that can exports scene from 3dmax, and the output was xml. it's use MAX builtin "maxscript", maybe you'll found something usefull from there. i know it's not that easy, but, hey it's worth to try, don't you think so?.......maybe i'll try messin' with maxscript either...
well i've seen OGRE exporter that can exports scene from 3dmax, and the output was xml. it's use MAX builtin "maxscript", maybe you'll found something usefull from there. i know it's not that easy, but, hey it's worth to try, don't you think so?.......maybe i'll try messin' with maxscript either...
2nespa
Very thx. I will try to use it.
Well... how strange editor... and so buggy... it seems to me that the old IrrEdit better
2pe_ank
I've already tried to export .irr files via maxscript. But I was smashed (look this theme).
Very thx. I will try to use it.
Well... how strange editor... and so buggy... it seems to me that the old IrrEdit better
2pe_ank
I've already tried to export .irr files via maxscript. But I was smashed (look this theme).