Alternative irrscene editor?

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Yoshiko
Posts: 17
Joined: Mon Feb 23, 2009 7:04 pm

Alternative irrscene editor?

Post by Yoshiko »

After IrrEdit became CopperCube. It was not free and does not support irrscene (xml), plugins and etc

Where I can find alternative editor that support irrScene and plugins compiled with DevCPP?
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pe_ank
Posts: 13
Joined: Wed May 26, 2010 5:11 pm

Post by pe_ank »

weww, i heard that since coopercube v2, for irrlicht user there's an exception, u still can export irrscene even if the trial period has expired, i haven't try it my self but who knows... [/quote]
Yoshiko
Posts: 17
Joined: Mon Feb 23, 2009 7:04 pm

Post by Yoshiko »

eeh, but only export. I cant edit already exist scene with Copper. I need editor that can natively work with irrscene

CopperCube already by itself. Just an abstract 3D editor, having little to do with irrlicht.
After all, normal game engines must have a full map editor.
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Brainsaw
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Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

I'm still using IrrEdit 1.5. Works fine, though a lot of #ifdef is necessary to get the plugins compiled for both Irrlicht 1.7 and Irredit 1.5.
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Yoshiko
Posts: 17
Joined: Mon Feb 23, 2009 7:04 pm

Post by Yoshiko »

Then maybe you know how to compile plugins for IrrEdit with DevCPP?

PS: Im still use IrrEdit 1.4.2
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sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

you kinda can't
IrrEdit is compiled with the visual studio compiler and devcpp uses gcc as standard compiler. the produced binaries of those compilers don't work together. Therefor you either have to setup devcpp to use the visual studio compiler or use visual studio directly

EDIT: btw devcpp is havely old and has a lot of bugs. maybe its time to switch the ide.
I for example use codeblocks which is a really great ide and is natively able to be used with a lot of compilers including the visual studio compiler
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

Well, with some trickery it should be possible to make a proxy-dll with vc.
Anyway, didn't you work on a scene editor sudi?
pe_ank
Posts: 13
Joined: Wed May 26, 2010 5:11 pm

Post by pe_ank »

well, like i said before i haven't try coopercube but, the option is up to you, switch IDE, try the hard way to make you're own plugin or the simplest way to try coopercube first 'till they expired.....if it don't works....(heheh....my mistake, don't hate me will ya :lol: ).
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Luben wrote: Anyway, didn't you work on a scene editor sudi?
True but i had to stop bc of time issues. and then the one i was working with keept going. when i wanted to start again it kinda didn't work anymore....so i was kinda frustrated and left the project all together. We then wanted to start over with just using irrlicht... i kinda didn't really start again...i guess i should there is still need.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Yoshiko
Posts: 17
Joined: Mon Feb 23, 2009 7:04 pm

dead-end way

Post by Yoshiko »

No. It's dead-end way.

We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
Maybe modify the MeshViewer...
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pe_ank
Posts: 13
Joined: Wed May 26, 2010 5:11 pm

Re: dead-end way

Post by pe_ank »

Yoshiko wrote:No. It's dead-end way.

We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
well, if that the case then why don't you open a project for scene editor, i'm sure everyone's here will be glad, and some others may help you out too...right guys? :)
Yoshiko
Posts: 17
Joined: Mon Feb 23, 2009 7:04 pm

Post by Yoshiko »

With pleasure... But Im just modeller and I dont know programing. That is why I want a normal editor.
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nespa
Posts: 167
Joined: Wed Feb 24, 2010 12:02 pm

Post by nespa »

Sourena3D editor:

http://sourena.gamedev.ir/download/

Features list :

* Ease of use.
* Import/Export of .irr files.
* Professional Undo/Redo (50 Levels).
* Multi-Selection
* Multi Editing
* Various file import/export built-in plugins.
* 3D Grid
* 2 Backup Levels (you never lost your scene)
* Multi platform
* Play From Editor (just Like Final RealTime Scene)


In this version you must install Microsoft vcredist_x86-2008 and also GTK.

There are many features that are not support in irrlicht , be careful for use them in your project or just do not use spot light and video in your final scene file that will be loaded with irrlicht engine.
pe_ank
Posts: 13
Joined: Wed May 26, 2010 5:11 pm

Post by pe_ank »

:cry: Awww man, gonna be tough, wish i could be more helpfull, but i'm limited either, i'm not a programmer nor artisan, just an obsessed people. two and a half year spending time with programing but still don't get it....(but i'm not a moron :lol: ).
well i've seen OGRE exporter that can exports scene from 3dmax, and the output was xml. it's use MAX builtin "maxscript", maybe you'll found something usefull from there. i know it's not that easy, but, hey it's worth to try, don't you think so?.......maybe i'll try messin' with maxscript either... :)
Yoshiko
Posts: 17
Joined: Mon Feb 23, 2009 7:04 pm

Post by Yoshiko »

2nespa
Very thx. I will try to use it.

Well... how strange editor... and so buggy... it seems to me that the old IrrEdit better

2pe_ank
I've already tried to export .irr files via maxscript. But I was smashed (look this theme).
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