Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

Brainsaw wrote:
I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.
Word. That's why the graphics of my marble game also sux ;).

Btw: why are there so many marble games right now?? ;)
I decided to make a marble game because this is my first game that I hopefully make look like a game, other than this project I only had some sandbox apps and broken frameworks, and so far this is the best one I have.
Also I think that marble game is simple enough for a starter at programming/ game development. I see a lot of beginners who come here and announce their mmorpg, fps etc. projects, tough its the first time they are going to write a game or even program.
As I was programming before(c++ and WinAPI, visual basic, pascal) I know how much effort can it take to write a good functional app.

So now I think I'm ready to at least make a playable marble game.

BTW. I and my friend were discussing controls in marble games, and he said I could do it like in your game, tough I prefer only WASD controls(no need to control camera). I have the basic thing done, tough It needs some smoothing, as my cam spins wildly if I hit any obstacle, as I calculate camera position using linear velocity of the marble.
I think that I will be able to solve this, but if not maybe you could help me out?
Working on game: Marrbles (Currently stopped).
Brainsaw
Posts: 1177
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

Brainsaw wrote:

Quote:
I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.
Sure I can. Or I can at least search out the code I use to make my camera smooth (took me some time to develop though ;) ).
Dustbin::Games on the web: https://www.dustbin-online.de/

Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Old decal system i had lying around. just found while trying to distract myself from studying....

click image:
Image

Uploaded with ImageShack.us
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Sudi wrote:Old decal system i had lying around. just found while trying to distract myself from studying....

click image:
Image

Uploaded with ImageShack.us
Looks great, any chance of you sharing the code for this? I believe a lot of people have been looking for a decent decal system for irrlicht
lpersona
Posts: 58
Joined: Fri Jul 18, 2008 8:03 am
Location: low
Contact:

Post by lpersona »

or if not, what about a brief explanation of how you figure out what shape the decals are supposed to be, so that they fit onto our level geometry :?
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

is there really that much interessted in a decal scenenode/system?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Sudi wrote:is there really that much interessted in a decal scenenode/system?
I've seen multiple problems which could be solved using decals on these forums, so it'd always be interesting to have a working implementation available
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Sudi wrote:is there really that much interessted in a decal scenenode/system?
for sure !!! ;)
I saw many asked about decals, but all decals around here (including mine) are crap against yours, because they don't fit around corners... :cry:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Granthus
Posts: 16
Joined: Mon Jan 22, 2007 8:04 am
Location: Australia
Contact:

Post by Granthus »

OK

Well Ive lurked here for years and developed and worked on my project in my spare time.

http://www.youtube.com/watch?v=laceyq64FYc

Its crude, 'earthy' and lacking in much polish - but ironically it suits the 'feel' I wanted to give this project. Still many bugs im working on but all in all I'm pleased with my progress to date.

If you're interested in more details, check out my blog at http://trader.calizari.com/about/ and feel free to browse :)
ChaiRuiPeng
Posts: 363
Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

Granthus wrote:OK

Well Ive lurked here for years and developed and worked on my project in my spare time.

http://www.youtube.com/watch?v=laceyq64FYc

Its crude, 'earthy' and lacking in much polish - but ironically it suits the 'feel' I wanted to give this project. Still many bugs im working on but all in all I'm pleased with my progress to date.

If you're interested in more details, check out my blog at http://trader.calizari.com/about/ and feel free to browse :)
tHAT.LOOKS .IS.AWWWESOME!! :D

canot wait to play
ent1ty wrote: success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Post by wing64 »

ARSA Framework - Exact with cloth simulation.
http://www.youtube.com/watch?v=gnWkKJDKP3c

Powered by ->
Image
Granthus
Posts: 16
Joined: Mon Jan 22, 2007 8:04 am
Location: Australia
Contact:

Post by Granthus »

ChaiRuiPeng wrote: ...

tHAT.LOOKS .IS.AWWWESOME!! :D

canot wait to play
Thanks :)

Still has a long way to go until IM happy with it, but pleased with its progress so far (for a 1 man project) :)
jorgerosa
Competition winner
Posts: 117
Joined: Wed Jun 30, 2010 8:44 am
Location: Portugal
Contact:

IMP - Irrlicht Media Player

Post by jorgerosa »

IMP - Irrlicht Media Player in action:
Image
VIDEO: http://www.youtube.com/watch?v=4_sg8Mj3zlA
The project is under development, in Irrlicht forums, here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39695
Hope that you like :)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Re: IMP - Irrlicht Media Player

Post by Radikalizm »

jorgerosa wrote:IMP - Irrlicht Media Player in action:
Image
VIDEO: http://www.youtube.com/watch?v=4_sg8Mj3zlA
The project is under development, in Irrlicht forums, here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39695
Hope that you like :)
Wow, that camera movement is making me seasick :shock:
Maybe slow it down a bit, or use a wider movement
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: IMP - Irrlicht Media Player

Post by serengeor »

Radikalizm wrote:
jorgerosa wrote:IMP - Irrlicht Media Player in action:
Image
VIDEO: http://www.youtube.com/watch?v=4_sg8Mj3zlA
The project is under development, in Irrlicht forums, here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39695
Hope that you like :)
Wow, that camera movement is making me seasick :shock:
Maybe slow it down a bit, or use a wider movement
I agree :)
Working on game: Marrbles (Currently stopped).
Post Reply