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Radikalizm
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Post by Radikalizm »

They totally ripped that from xkcd.com
All his comics are hilarious though
stefbuet
Competition winner
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Post by stefbuet »

viejodani
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Post by viejodani »

Image
-- Never lose your sense of wonder --
cobra
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Post by cobra »

"OH MY GOD! He's pinging us at the same time we're pinging him!, ABORT ABORT!"
2good4name 1 year ago 192
Josiah Hartzell
Image
ChaiRuiPeng
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Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

i just spent half my night trying to get a new "add on" to irrlicht that helps me integrate bullet and openAL into nice little bundle.

events were not being received. as you can imagined i thought it was something wrong with my code... but not how i think... i look and look look look. my eyes watering from staring at my computer screen in the dark night... then... i finally narrow down bug to OnEvent method not being called...

why?

there was no "OnEvent()" method.... i accidentally typed "onEvent()"

-.-
ent1ty wrote: success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
Radikalizm
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Location: Leuven, Belgium

Post by Radikalizm »

That's a pretty understandable mistake, since OnEvent() is not cased properly
Can agree that these kind of bugs are annoying though :D
ChaiRuiPeng
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Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

Radikalizm wrote:That's a pretty understandable mistake, since OnEvent() is not cased properly
Can agree that these kind of bugs are annoying though :D
YES! :evil: that is why i was so upset... all other functions follow the "camel-case" convention: thisIsMyMethod()

so i guess those were just habits kicking in and i never noticed...

EDIT: when i release my code im going to make all methods likes this just for payback:

Code: Select all

void mEtHOdNUmBeRoNE();

bool TRsUpErMethOD()
just kidding
:)
ent1ty wrote: success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
pippy3
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Post by pippy3 »

viejodani wrote:Image
wouldn't it only print 499 times?
hybrid
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Post by hybrid »

No, it's <=. Moreover, he already wrote the sentence manually one time.
kazymjir
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Post by kazymjir »

Java vs Microsoft .NET Trailer
http://www.youtube.com/watch?v=13A0_QkqtaQ
ChaiRuiPeng
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Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

kazymjir wrote:Java vs Microsoft .NET Trailer
http://www.youtube.com/watch?v=13A0_QkqtaQ

dad: hey guys what are you up to?

kids: oh.. uh were just enjoying some porn...

dad: well i hope you are not doing java and open source.... *walks out *


i dont even use java but i would never use .net .. i have just had too many bad experiences with it... it just feels so ./... i dont know icky... and with code blocks and gcc i actually get things done.
ent1ty wrote: success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

ChaiRuiPeng wrote:
kazymjir wrote:Java vs Microsoft .NET Trailer
http://www.youtube.com/watch?v=13A0_QkqtaQ

dad: hey guys what are you up to?

kids: oh.. uh were just enjoying some porn...

dad: well i hope you are not doing java and open source.... *walks out *


i dont even use java but i would never use .net .. i have just had too many bad experiences with it... it just feels so ./... i dont know icky... and with code blocks and gcc i actually get things done.
C# isn't all that bad, very great and easy language for developing tools and GUI-based applications, not so much for writing games though, although microsoft thinks differently

Java and C# are very similar you know, I have to study Java in depth for an OOP course I'm taking this year, and I can get a very nice overview about the differences between Java and C# (and C++ for that matter)
kazymjir
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Post by kazymjir »

Radikalizm wrote:C# isn't all that bad, very great and easy language for developing tools and GUI-based applications, not so much for writing games though, although microsoft thinks differently
Completely agreed !

I was thinking about my programmer future, and I had to choose learn Java or .NET.
And I have choose Java. Why?
Because Java is portable. Android, embed systems, phones, mobiles, toasters.
And .NET runs only under Windows.
Microsoft want to whole world should work on PCs with Windows systems.
But world is different.
This is why I choose Java :)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

kazymjir wrote:
Radikalizm wrote:C# isn't all that bad, very great and easy language for developing tools and GUI-based applications, not so much for writing games though, although microsoft thinks differently
Completely agreed !

I was thinking about my programmer future, and I had to choose learn Java or .NET.
And I have choose Java. Why?
Because Java is portable. Android, embed systems, phones, mobiles, toasters.
And .NET runs only under Windows.
Microsoft want to whole world should work on PCs with Windows systems.
But world is different.
This is why I choose Java :)
.NET languages can also run on other platforms using Mono, although I don't know whether it fully supports the latest .NET revision

I used to be all for managed code a couple of years ago, but these days I can't say I have the same opinion, managed code makes for easier programming especially for newer programmers since it mostly has built-in garbage collection, but while it's nice to not have to think of correctly managing memory it also poses a lot of limitations (and speed reduction)

Another speed reduction is introduced by the code having to pass through a virtual machine before actually being executed, which makes it even less attractive for real-time applications


And I was referring more to the XNA framework when I said that microsoft seems to think that C# is suited for game programming
Although some nice results have been achieved with XNA, the idea of an intensive current/next generation game running in managed code just seems weird to me
kazymjir
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Location: Munich, Bayern

Post by kazymjir »

Radikalizm wrote: .NET languages can also run on other platforms using Mono, although I don't know whether it fully supports the latest .NET revision
I know about Mono, but this project is not officially supported by Microsoft.
Same is with WINE. You can run Photoshop (theoretically :D) under Linux, but this way of using PS is not officially supported.
If any company need to create software that will run under Linux and Windows they will not choose .NET, but Java,
because they know that Java is supported on both systems by Oracle.
Using .NET they can have Microsoft support on Windows, but not on Linux.
This is what I mean.

I used to be all for managed code a couple of years ago, but these days I can't say I have the same opinion, managed code makes for easier programming especially for newer programmers since it mostly has built-in garbage collection, but while it's nice to not have to think of correctly managing memory it also poses a lot of limitations (and speed reduction)

Another speed reduction is introduced by the code having to pass through a virtual machine before actually being executed, which makes it even less attractive for real-time applications
Agreed. Unfortunately Java is real resource-eater.
But, also unfortunately, there no exists perfect programming language. All languages have their pluses and minuses.
For some projects Java will be better, for other projects other languages may be better.
The key is to find appropriate language for appropriate project, not using one language for all projects.

And I was referring more to the XNA framework when I said that microsoft seems to think that C# is suited for game programming
Although some nice results have been achieved with XNA, the idea of an intensive current/next generation game running in managed code just seems weird to me
I was thinking the same.
I saw few videos of XNA, for example http://www.youtube.com/watch?v=TgChURF5fQE , it's true that XNA renders looks nice.
I think XNA can be fine for small games like this on the video.
But nexgen games on .NET? :D
.NET, for me, is absolutely perfect technology for business applications (I used it mainly for this purpose).
You can code logic very fast, GUI can be coded also very fast, even by guy who never coded any GUI system before.
But managed language for games? Where code must be optimized more than code can be optimized? It must be Microsoft joke :D
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