The problem with that people want something they can touch. It is like the difference between playing Guitar Hero (or similar game) on a guitar controller or air guitar. Touch helps immersion and takes away a lot when it is not there. In order for that to be successful you need to make some nice force feedback gloves that makes you feel like you are actually holding and touching objects.also, augmented reality. (or is it mediated reality). What could be better than running around in the *real* world, with space monsters superimposed on top.
The future of the game engines.
multum in parvo
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wow. that point cloud stuff is cool, but it would be alot better if they had a real artist doing the work, plus, you can tell at cetrain parts of the video that they used polygons to 3d model the objects first and then converted them to point clouds. kind of defeats the purpose...
I like the idea, but if they really want to make it realistic, they're going to have to invent an unlimited physics system too
I like the idea, but if they really want to make it realistic, they're going to have to invent an unlimited physics system too
it's comming to http://www.youtube.com/watch?v=hSf2-jm0SsQAdler1337 wrote:The problem with that people want something they can touch. It is like the difference between playing Guitar Hero (or similar game) on a guitar controller or air guitar. Touch helps immersion and takes away a lot when it is not there. In order for that to be successful you need to make some nice force feedback gloves that makes you feel like you are actually holding and touching objects.also, augmented reality. (or is it mediated reality). What could be better than running around in the *real* world, with space monsters superimposed on top.
Yeah, once we have thoughts control working, our imagination is the limit.
For instance, imagine an RPG game, where instead of having some predefined sword swing animations, you can swing the sword any way you like.
For instance, imagine an RPG game, where instead of having some predefined sword swing animations, you can swing the sword any way you like.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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And where you can get stabbed and actually feel physical pain Or is that too much?ent1ty wrote:Yeah, once we have thoughts control working, our imagination is the limit.
For instance, imagine an RPG game, where instead of having some predefined sword swing animations, you can swing the sword any way you like.
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i would like to feel pain in games. i feel pain in my dreams already. one time my arm got chewed off by a monster.
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
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no just lack of sleep. i randomly drop dead (asleep) and then have crazy dreams.devsh wrote:what do you smoke??? the super sappy ganja super crystal?
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
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That is called Wii moteent1ty wrote:Yeah, once we have thoughts control working, our imagination is the limit.
For instance, imagine an RPG game, where instead of having some predefined sword swing animations, you can swing the sword any way you like.
There are already prototype chairs which are controled using the brain electrical patterns. You need some training, but it is already posible.
I would enjoy "playing" with someone like this
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
For God's sake, go get a life and stop hijacking this thread.
Wii Remote is no good.
Wii Remote is no good.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!