[no bug] IGeometryCreator::createConeMesh - Blending
[no bug] IGeometryCreator::createConeMesh - Blending
Well, as the name suggest, alpha blending(a shader based on material EMT_TRANSPARENT_ADD_COLOR) doesn't work with this mesh. I checked the source, trying to find some mistake, but i don't really know anything about creating meshes by hand from code, so i couldn't find anything.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Sorry, my bad
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!