I have version 1.7.2 and I see
void CSkinnedMesh::checkForAnimation()
{
...
AnimationFrames=AllJoints->UseAnimationFrom->PositionKeys.getLast().frame;
...
}
I have an animation with 2 frames, Frame 0 and Frame 1. This code sets AnimationFrames to 1, which the rest of the code recognises as no animation.
Shouldn't we have a +1 in there somewhere?