sorry to bump this, but
any takers? i have a small project working on, perhaps you've seen my screenshots, the one with the animated platforms.
well anyways. i want to finish that game by the deadline, which is in 2 cycles, and ~~4.5 tiks
although i am confident i can finish the bread and butter programming core of the game, i am not so confident in my artistic abilities.
the project is already integrated with bullet, and a 3/4 done character model that can "grasp" platforms, swing from poles, run etc.. very acrobatic indeed.
the platform animation system and gui to edit/create levels should be 95% done in 2 tiks starting from tonight.
point of game: make it from point A to B, or complete small arbitrary missions where the main difficulties are navigating the dynamic levels etc.
i want to sell the game for 2.99 USD by May 3rd.
![Razz :P](./images/smilies/icon_razz.gif)
not really thinking that anyone will buy it but worth a try, no?
if you want to partner up ( please i want to keep team small, easier to manage, only two people on team ) and try our luck, then lets go!
if the product flops then of course we can release it open source and be all the wiser. but if we get at least a few hundred buyers then that will be my rent when i plan to move out this summer and then some
![Smile :)](./images/smilies/icon_smile.gif)
we get at least a little money in our pockets, good no?
just keepinit cool dud and have fun
here a screenshot from a few days ago. i will post some more when i get on my desktop if anyone interested wants me to. also mind i will work you very hard and most likely scream at you through internet to finsih your work but remember i am probably also screaming at myself, i have been working overdrive these past 3 cycles to get where i am totik.
EDIT: prefering someone who can work mostly on the art/creative/level design side of it (yea you get the fun part
![Razz :P](./images/smilies/icon_razz.gif)
), that way i can focus on hammering out kinks and bugs in the core program