Minetest-c55

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celeron55
Posts: 17
Joined: Mon Nov 08, 2010 9:50 am

Post by celeron55 »

I just released a new version, which some of you might want to check out:
http://celeron.55.lt/~celeron55/minetest

An excerpt from the news page:

Here comes a new release! The main improvement is a new map generator, and slightly optimized rendering code.

The main shortcomings, because of the not-so-mature new map generator, are unclever placement of player (you'll end up in water sometimes) and the server being unresponsive for a few seconds when it is generating new map.
celeron55
Posts: 17
Joined: Mon Nov 08, 2010 9:50 am

Post by celeron55 »

zerochen: Thanks a lot for reminding me about your post and probably actually finding the mysterious "Windows 7" bug (in quotation marks, because actually it happened under all windowses).

I have fixed it now and there is a new binary package available at
http://celeron.55.lt/~celeron55/minetest/download

Have fun!

The actual problem seems to be strange error handling of swprintf on windows; it throws some kind of a strange exception in case the output doesn't fit in the buffer, or something like that. I don't really know what it's about, I'm fine with just not using swprintf anymore. Here is some information if somebody is interested:
http://msdn.microsoft.com/en-us/library ... 80%29.aspx
GooMan
Posts: 3
Joined: Fri Feb 04, 2011 1:26 pm

Post by GooMan »

Not working by compiling myself.

i want to compile with ubuntu but play with windows is this possible?
celeron55
Posts: 17
Joined: Mon Nov 08, 2010 9:50 am

Post by celeron55 »

Technically that is possible by specifying a MinGW cross-compiler to CMake, but it has never been tested for this project, and might need some fixes to the build system also.
GooMan
Posts: 3
Joined: Fri Feb 04, 2011 1:26 pm

Post by GooMan »

Can anyone help me to compile / configure?
owen_a
Posts: 11
Joined: Tue Apr 12, 2011 9:27 am
Contact:

Post by owen_a »

I've managed to compile it well under windows. With commenting out the "Jthread.lib" line in servermain.cpp and modifying a few variables it compiles. But I only get minecraft.exe in the bin folder. Shouldn't you get a server, if you want to run a dedicated server? How do you do that?
A Social Network given to you:
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celeron55
Posts: 17
Joined: Mon Nov 08, 2010 9:50 am

Post by celeron55 »

On windows, you get a windowless server by passing the --server parameter to minetest.exe.

The actual server-only build isn't really needed on windows because windows always has the gui components present, unlike linux servers, which often have no graphical components available at all, and thus aren't able to run or compile the client binary.
celeron55
Posts: 17
Joined: Mon Nov 08, 2010 9:50 am

Post by celeron55 »

I figured you guys might be interested trying this out; I tuned the lighting to be smoother and included a simple ambient occlusion effect. It's done completely by software by varying the light value of the corners of the polygons. It's very similar to the "smooth lighting" setting in Minecraft.

http://celeron.55.lt/blog/?p=186
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

Kudos for making it so far :D It's really quite impressive when you join that server and see what everyone have done. Supremely awesome, well done!
Sir_Hans
Posts: 143
Joined: Sun Dec 06, 2009 2:23 pm
Location: Germany

Post by Sir_Hans »

Very nice!
I found a bug and a problem.
You should not be able to build a cube into yourself because then you can watch through other cubes.
And when you join a server and see a name of another player you can log in with that name and can do whatever you want. When that player collected many things and you put them to any place he can be very angry (I didn#t do that but it's possible xD).

Are you going to add animals?
I don't like minecraft because it's done very easy and many people like it so now I like minetest :D
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