What are the plans for Irrlicht 1.8 and further?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
hendu
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Post by hendu »

Ping on PNG textures in BSP maps, will it make it to 1.8?

Please let me know if you need anything else, there is already a test map attached to the feature request.
3DModelerMan
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Post by 3DModelerMan »

Is there even a release date planned for 1.8 yet?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
ent1ty
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Post by ent1ty »

Yes... ??.??.2011 :P

It's written in changes.txt in trunk
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Sylence
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Post by Sylence »

And will be updated to ??.??.2012 if the thing isn't finished until the end of the year ;)

Seriously who gives a gently caress? It's done when it's done...
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
Radikalizm
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Post by Radikalizm »

Sylence wrote:Seriously who gives a gently caress?
Didn't know we had a wordfilter over here :D
Sylence
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Post by Sylence »

Haha lol. Me neither ^^
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
ent1ty
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Post by ent1ty »

Sylence wrote:And will be updated to ??.??.2012 if the thing isn't finished until the end of the year ;)
I suggested changing it to ??.??.???? to CuteAlien just to be on the safe side, but he believes that they will make it this year! :D
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
hybrid
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Post by hybrid »

hendu wrote:Ping on PNG textures in BSP maps, will it make it to 1.8?

Please let me know if you need anything else, there is already a test map attached to the feature request.
Seems that I don't get updates for just updated attachments. Maybe next time post on the forum right away, and also post on the tracker (which triggers an update email for me).
hendu
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Post by hendu »

hybrid wrote:Seems that I don't get updates for just updated attachments. Maybe next time post on the forum right away, and also post on the tracker (which triggers an update email for me).
The attachments haven't been updated, they are the same I originally uploaded?

Thanks, will post that way in the future.
hendu
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Post by hendu »

Thanks hybrid. I do wonder if dds is of use, since neither the creation tools nor ioq3 can read it ;)
hybrid
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Post by hybrid »

AFAIK, you can simply replace one texture with another. And in case you want to have manually defined mipmaps (well, we don't support them this way for now, but if...) you could use them that way.
Virror
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Post by Virror »

Free type 2 would be great. Better font support is needed : D
CuteAlien
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Post by CuteAlien »

Virror wrote:Free type 2 would be great. Better font support is needed : D
You can already add fonts which are using freetype (look around the forum). The problem right now is serialization of those fonts (so you can load the whole gui from xml). That was a feature I had hoped to add to 1.8, but rewriting serialization is a scary task.
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Virror
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Post by Virror »

Ohh, thats nice.Will look in to it.
devsh
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Post by devsh »

I need:

3D textures with filtering
Non-memory leaking FBO lock() and unlock()
Scalable fonts (I can't set the size)
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