Screenshot of the Month April 2011 [Winner announced!]
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It is extremely optimized. I am using a custom scene node that renders the world in 16x16x16 chunks, and only renders sides of cubes that are actually seen (so if 2 cubes are touching each other, the touching sides aren't rendered). I am also only using 1 texture for the whole world, and the cubes point to different texture coordinates on that texture. There are still many more optimizations I can do, but for now it is running plenty fast.Hello! You are using occlusion culling?? I trying to show 8 000 blocks without texture and get 8 fps
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Vote now for the best screenshot of April 2011!
The poll will be active until May the 5th
The poll will be active until May the 5th
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Does someone see any considerable difference in nathanf534's screenshot compared to my game?
http://celeron.55.lt/~celeron55/minetest
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=40468
I'd like to have nathanf534 clarify what is the case. To me this seems like quite a rude attempt at presenting someone else's work as one's own.
http://celeron.55.lt/~celeron55/minetest
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=40468
I'd like to have nathanf534 clarify what is the case. To me this seems like quite a rude attempt at presenting someone else's work as one's own.
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- Location: Leuven, Belgium
I have spent half a year of my life working on my project from the ground up and I want to know when someone is using my code. I don't want to restrict people using my code, I just would like to have my work acknowledged. It's about the work, not the similarity in itself.
And my game is not exactly /supposed to/ look just like Minecraft. Minecraft just happens to have found many of the best solutions in this new genre. I understand it's difficult to see the differences when one hasn't studied what the making of one of these actually involves.
And my game is not exactly /supposed to/ look just like Minecraft. Minecraft just happens to have found many of the best solutions in this new genre. I understand it's difficult to see the differences when one hasn't studied what the making of one of these actually involves.
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- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Yeah... they don't look alike at all
I think you don't have to worry here
I think you don't have to worry here
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
I am not sure, that is why I asked.Radikalizm wrote:How can you be sure he is using your code just by seeing a screenshot?
But as you seem truly interested, I can explain what made me to suspect that:
- A Minecraft clone made in Irrlicht - seems quite odd that someone else had made exactly the same thing.
- He mentions it being very fast. Making a block world game run fast is not an easy task and takes an awful lot of time to do, and is exactly what I have concentrated at doing. I have a very sucky computer and it has forced me to do it so. As in the previous one, seems uncertain that someone else had done the same.
- He mentions flowing water, shadows and network operation. Also the leaves of the trees are drawn exactly like I made them. Altough all of these are in Minecraft too, it is suspicious that someone has implemented exactly the same things and nothing more, except the modified gui. For example, the water is drawn to the same level as the cubes, like I do, and not like in Minecraft.
EDIT: Also, for example, there is no skybox or anything in the sky, like in Minetest-c55 there wasn't until today, while in Minecraft there is. Also, in Minecraft, the player's hand or tool is shown. Not in this one or in mine.
What do you think?
Well, i, too, am implementing an engine that's based on tiles in 3d (It's not a minecraft clone though, it's inspired by a way cooler game ;] ). And i started out with irrlicht as well, but i've moved into pure gl since then. I'm fairly certain my renderer is somewhat quick as well, and it uses the same techniques as nathan described a few days ago. And we're going to implement water and some form of non-local lighting and networking as well, eventually. We also have a gui, but no hand or pick or anything and we dont intend for there to be either so.. ;p
Yeah, i haven't made any attempts at sky-rendering yet either Got more pressing issues to deal with!
And there's been quite a few people who've tried cube-rendering here, us three excluded. I wouldn't be surprised if there were a few projects that are being worked on silently, without anouncement one these forums.
Well, i guess this might be a good time for me to admit that i've looked at your code, to see how you've decided to handle a few issues. I don't remember any of your solutions though, it was a few months ago x]
Yeah, i haven't made any attempts at sky-rendering yet either Got more pressing issues to deal with!
And there's been quite a few people who've tried cube-rendering here, us three excluded. I wouldn't be surprised if there were a few projects that are being worked on silently, without anouncement one these forums.
Well, i guess this might be a good time for me to admit that i've looked at your code, to see how you've decided to handle a few issues. I don't remember any of your solutions though, it was a few months ago x]
And the winner is: "tmyke" with "Land with grass". Congratulations!
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
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- Joined: Tue Dec 09, 2008 2:55 am
I built my game 100% by myself, and started before I even knew yours existed. I would definitely not steal someones game/code just for a screenshot.I have spent half a year of my life working on my project from the ground up and I want to know when someone is using my code. I don't want to restrict people using my code, I just would like to have my work acknowledged. It's about the work, not the similarity in itself.
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Thanks for the confirmation, and congrats for what you've done thus far, then!nathanf534 wrote:I built my game 100% by myself, and started before I even knew yours existed. I would definitely not steal someones game/code just for a screenshot.I have spent half a year of my life working on my project from the ground up and I want to know when someone is using my code. I don't want to restrict people using my code, I just would like to have my work acknowledged. It's about the work, not the similarity in itself.