If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Guest
Post
by Guest » Fri Nov 14, 2003 9:35 pm
it has the water for the waterfall done with particles
the water on the ground moves like in the fx demo
and i have rain done with particles
stampsm
Posts: 142 Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas
Post
by stampsm » Fri Nov 14, 2003 9:49 pm
apparently i wasn't logged on when i typed the two last things
that was me
niko
Site Admin
Posts: 1759 Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post
by niko » Fri Nov 14, 2003 10:11 pm
Did you write your own particle affector for this?
BTW for other users: He used the Irrlicht 0.4 DevCpp version. Took me some time to copy the right version into the folder.
stampsm
Posts: 142 Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas
Post
by stampsm » Fri Nov 14, 2003 11:20 pm
no i just used two affectors gravity and fadeout and spent about an hour tweeking it to get it to look right
stampsm
Posts: 142 Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas
Post
by stampsm » Fri Nov 14, 2003 11:34 pm
i just put up the source at the same place it is quite messy i'll fix it latter but ifyou want to see it here it is feel free to do whatever you want with it