Hello, I'm Jason, an 18-year-old C++ programmer/gamer.
I've been working on an engine for an action-RPG idea I've had for a while... and just recently, I made a new version using Newton physics engine. To test it, I used levels from Zelda TP. Then I made a video about it -
http://www.youtube.com/watch?v=vLG6PJH4pGw
This engine is mostly practice. I'm doing it for personal experience, and would like to know what people think. (About the engine and how well I'm doing with it.)
EDIT: For reference, here's a video I made about a week or two after starting with Irrlicht -
http://www.youtube.com/watch?v=p25Zf88e ... re=related
And Alonguy 5 (Which used Irrlicht's built-in collision) -
http://www.youtube.com/watch?v=RkXXIvzW ... re=related
My Action-RPG engine... (Major WIP)
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria